************************************************************************* MN~Ava is 2 gorgious looking characters for Victoria 4.2 Content created by Mariny © Mariny January 2012 Please feel free to contact me with any comments, feedback or suggestions. (Renderosity sitemail, membername Mariny) ************************************************************************* Thank you for purchasing my product! I wish you happy rendertime! :) ************************************************************************* INFO: She comes with separate lips and eye makeup's for more variety... Her skin mat's have AO setting in it, to provide a more natural shadow play between the skin and clothes, and when, for example, hands touching the body,jewelry touching the body etc. She gets a more natural shadow between upper lip and lower lip, and goodbye to glowing nostrils... If you use the skin mat with AO, do not use the lights with AO in them. Then use lights with No AO. If you use lights with AO when you're using skin mat with AO, the shadows can look too dark. Light with AO is designed for skin that has no AO mat in them. All mat files are also optimized for use in Daz Studio.. Those mat files are in the pose folder. You also find a folder there with non-AO options... *************************************************************************************************************************************************** To get good quality renders,use high quality settings in Firefly..(rendersettings used in PoserPro 2010 for these promo pictures are in the documentation folder inside the zip file. The options I use in Poser Pro 2010: * Raytrace bounces: 4 * Irradiance caching: 100 * Pixel samples: 7-10 * Min shading rate: 0,10 * CHECK the "smooth polygon * CHECK "displacement maps" * CHECK "Raytracing" * CHECK "Cast shadows" The options I use in Poser 6: The same as above but also change the max texture size to 3000 ****************************************************************************************************************************************************** System requirements poser 6 - 7 - 8- Pro, DAZ Studio DAZ's Victoria 4.2 & Victoria 4.2 Morphs++ This package has been tested in Poser 6, 8, Poser Pro 2010,Poser Pro 2012 This package has been tested in DAZ Studio 2.3 and DAZ Studio 3 Advanced This package has been tested on PC. Required is Victoria 4.2 base: http://www.daz3d.com/i/3d-models/-/victoria-4-2?item=4783&_m=d Required are the Victoria 4.2 Morphs++: http://www.daz3d.com/i.x/shop/itemdetails/-/?item=4787 *************************************************************************************************************************************** Installation Instructions: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the Mariny/MN_Ava_V4 (custom morphs) go into: Poser/Runtime/Libraries/... All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... All files in the "Light"-folder go into: Poser/Runtime/Libraries/Light/... ****************************************************************************************************************************************** Information about usage rights: This product may be used in every of your commercial, or non-commercial renders. This product may not be included in any way in another commercial, non commercial, or free package. The content in this package may NOT be redistributed, copied or sold in any way. The content of this ZIP-package remain the property of Mariny. The User also agrees that Mariny can not be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. This product may NOT be sold or given away to other persons. ****************************************************************************************************************************************************************************************************** All of this product's content was created by Mariny (Marina Nystad Andersen) and may include derivatives of the following vendor/merchant resources: * Pictures from 3d.sk * V4 Freckle Kit" + V4-Translash Treasures By Victorias-Renderosity * Merchant kit for V4" by Mint-Runtimedna * DR3-V4 + DR2-V4 by 3Dream & Mairy-Renderosity * V4 Face Resource Vol III - The Topmodel Edition By Fenrissa-Renderosity ****************************************************************************************************************************************************************************************** File List: Documentation\ License.txt MN_Ava_Readme.txt poser8_poserpro2010_redersetting.jpg ..\Runtime\Textures\Mariny\MN_Ava_V4\ Ava_Eye1.jpg Ava_Eye10.jpg Ava_Eye11.jpg Ava_Eye12.jpg Ava_Eye13.jpg Ava_Eye2.jpg Ava_Eye3.jpg Ava_Eye4.jpg Ava_Eye5.jpg Ava_Eye6.jpg Ava_Eye7.jpg Ava_Eye8.jpg Ava_Eye9.jpg Ava_Eye_Bum.jpg Ava_Eye_Spec.jpg Ava_Head_Bum.jpg Ava_Head_Default.jpg Ava_Head_Spec.jpg Ava_IBL_1.jpg Ava_IBL_2.jpg Ava_Lacrimal.jpg Ava_Lacrimal_bum.jpg Ava_Lash_1.jpg Ava_Lash_Blend.jpg Ava_Limbs_Default.jpg Ava_Limbs_Default_Bum.jpg Ava_Limbs_Spec.jpg Ava_Lip1.jpg Ava_Lip10.jpg Ava_Lip11.jpg Ava_Lip12.jpg Ava_Lip13.jpg Ava_Lip14.jpg Ava_Lip15.jpg Ava_Lip16.jpg Ava_Lip17.jpg Ava_Lip18.jpg Ava_Lip19.jpg Ava_Lip2.jpg Ava_Lip20.jpg Ava_Lip3.jpg Ava_Lip4.jpg Ava_Lip5.jpg Ava_Lip6.jpg Ava_Lip7.jpg Ava_Lip8.jpg Ava_Lip9.jpg Ava_MU1.jpg Ava_MU10.jpg Ava_MU11.jpg Ava_MU12.jpg Ava_MU1b.jpg Ava_MU2.jpg Ava_MU2b.jpg Ava_MU3.jpg Ava_MU3b.jpg Ava_MU4.jpg Ava_MU4b.jpg Ava_MU5.jpg Ava_MU5b.jpg Ava_MU6.jpg Ava_MU6b.jpg Ava_MU7.jpg Ava_MU7b.jpg Ava_MU8.jpg Ava_MU9.jpg Ava_Teeth.jpg Ava_Teeth_Bum.jpg Ava_Torso_Default.jpg Ava_Torso_Default_Bum.jpg Ava_Torso_Spec.jpg Ava_eyesurface.jpg Ava_refl_1.jpg ..\Runtime\Libraries\Pose\MN_Ava_V4\Ava_DS_Mat\ 000.png 000.pz2 000_Ava_Full_Mat.ds 000_Ava_Full_Mat.png 000_Ava_Full_Mat.pz2 001.png 001.pz2 001_Ava_Shadow_01.ds 001_Ava_Shadow_01.png 001_Ava_Shadow_01.pz2 001_Ava_Shadow_01b.ds 001_Ava_Shadow_01b.png 001_Ava_Shadow_01b.pz2 001_Ava_Shadow_02.ds 001_Ava_Shadow_02.png 001_Ava_Shadow_02.pz2 001_Ava_Shadow_02b.ds 001_Ava_Shadow_02b.png 001_Ava_Shadow_02b.pz2 001_Ava_Shadow_03.ds 001_Ava_Shadow_03.png 001_Ava_Shadow_03.pz2 001_Ava_Shadow_03b.ds 001_Ava_Shadow_03b.png 001_Ava_Shadow_03b.pz2 001_Ava_Shadow_04.ds 001_Ava_Shadow_04.png 001_Ava_Shadow_04.pz2 001_Ava_Shadow_04b.ds 001_Ava_Shadow_04b.png 001_Ava_Shadow_04b.pz2 001_Ava_Shadow_05.ds 001_Ava_Shadow_05.png 001_Ava_Shadow_05.pz2 001_Ava_Shadow_05b.ds 001_Ava_Shadow_05b.png 001_Ava_Shadow_05b.pz2 001_Ava_Shadow_06.ds 001_Ava_Shadow_06.png 001_Ava_Shadow_06.pz2 001_Ava_Shadow_06b.ds 001_Ava_Shadow_06b.png 001_Ava_Shadow_06b.pz2 001_Ava_Shadow_07.ds 001_Ava_Shadow_07.png 001_Ava_Shadow_07.pz2 001_Ava_Shadow_07b.ds 001_Ava_Shadow_07b.png 001_Ava_Shadow_07b.pz2 001_Ava_Shadow_08.ds 001_Ava_Shadow_08.png 001_Ava_Shadow_08.pz2 001_Ava_Shadow_09.ds 001_Ava_Shadow_09.png 001_Ava_Shadow_09.pz2 001_Ava_Shadow_10.ds 001_Ava_Shadow_10.png 001_Ava_Shadow_10.pz2 001_Ava_Shadow_11.ds 001_Ava_Shadow_11.png 001_Ava_Shadow_11.pz2 001_Ava_Shadow_12.ds 001_Ava_Shadow_12.png 001_Ava_Shadow_12.pz2 001_Ava_Shadow_Off.ds 001_Ava_Shadow_Off.png 001_Ava_Shadow_Off.pz2 002.png 002.pz2 002_Ava_Lip_01.ds 002_Ava_Lip_01.png 002_Ava_Lip_01.pz2 002_Ava_Lip_02.ds 002_Ava_Lip_02.png 002_Ava_Lip_02.pz2 002_Ava_Lip_03.ds 002_Ava_Lip_03.png 002_Ava_Lip_03.pz2 002_Ava_Lip_04.ds 002_Ava_Lip_04.png 002_Ava_Lip_04.pz2 002_Ava_Lip_05.ds 002_Ava_Lip_05.png 002_Ava_Lip_05.pz2 002_Ava_Lip_06.ds 002_Ava_Lip_06.png 002_Ava_Lip_06.pz2 002_Ava_Lip_07.ds 002_Ava_Lip_07.png 002_Ava_Lip_07.pz2 002_Ava_Lip_08.ds 002_Ava_Lip_08.png 002_Ava_Lip_08.pz2 002_Ava_Lip_09.ds 002_Ava_Lip_09.png 002_Ava_Lip_09.pz2 002_Ava_Lip_10.ds 002_Ava_Lip_10.png 002_Ava_Lip_10.pz2 002_Ava_Lip_11.ds 002_Ava_Lip_11.png 002_Ava_Lip_11.pz2 002_Ava_Lip_12.ds 002_Ava_Lip_12.png 002_Ava_Lip_12.pz2 002_Ava_Lip_13.ds 002_Ava_Lip_13.png 002_Ava_Lip_13.pz2 002_Ava_Lip_14.ds 002_Ava_Lip_14.png 002_Ava_Lip_14.pz2 002_Ava_Lip_15.ds 002_Ava_Lip_15.png 002_Ava_Lip_15.pz2 002_Ava_Lip_16.ds 002_Ava_Lip_16.png 002_Ava_Lip_16.pz2 002_Ava_Lip_17.ds 002_Ava_Lip_17.png 002_Ava_Lip_17.pz2 002_Ava_Lip_18.ds 002_Ava_Lip_18.png 002_Ava_Lip_18.pz2 002_Ava_Lip_19.ds 002_Ava_Lip_19.png 002_Ava_Lip_19.pz2 002_Ava_Lip_20.ds 002_Ava_Lip_20.png 002_Ava_Lip_20.pz2 002_Ava_Lip_21.ds 002_Ava_Lip_21.png 002_Ava_Lip_21.pz2 003.png 003.pz2 003_Ava_Eye_01.ds 003_Ava_Eye_01.png 003_Ava_Eye_01.pz2 003_Ava_Eye_02.ds 003_Ava_Eye_02.png 003_Ava_Eye_02.pz2 003_Ava_Eye_03.ds 003_Ava_Eye_03.png 003_Ava_Eye_03.pz2 003_Ava_Eye_04.ds 003_Ava_Eye_04.png 003_Ava_Eye_04.pz2 003_Ava_Eye_05.ds 003_Ava_Eye_05.png 003_Ava_Eye_05.pz2 003_Ava_Eye_06.ds 003_Ava_Eye_06.png 003_Ava_Eye_06.pz2 003_Ava_Eye_07.ds 003_Ava_Eye_07.png 003_Ava_Eye_07.pz2 003_Ava_Eye_08.ds 003_Ava_Eye_08.png 003_Ava_Eye_08.pz2 003_Ava_Eye_09.ds 003_Ava_Eye_09.png 003_Ava_Eye_09.pz2 003_Ava_Eye_10.ds 003_Ava_Eye_10.png 003_Ava_Eye_10.pz2 003_Ava_Eye_11.ds 003_Ava_Eye_11.png 003_Ava_Eye_11.pz2 003_Ava_Eye_12.ds 003_Ava_Eye_12.png 003_Ava_Eye_12.pz2 003_Ava_Eye_13.ds 003_Ava_Eye_13.png 003_Ava_Eye_13.pz2 004.png 004.pz2 004_Ava_Lash_Black.ds 004_Ava_Lash_Black.png 004_Ava_Lash_Black.pz2 004_Ava_Lash_Brown.ds 004_Ava_Lash_Brown.png 004_Ava_Lash_Brown.pz2 ..\Runtime\Libraries\Pose\MN_Ava_V4\Ava_NoAO\ 00.png 00.pz2 00_Ava_Full_Mat.png 00_Ava_Full_Mat.pz2 01.png 01.pz2 01_Ava_Shadow_01.png 01_Ava_Shadow_01.pz2 01_Ava_Shadow_01b.png 01_Ava_Shadow_01b.pz2 01_Ava_Shadow_02.png 01_Ava_Shadow_02.pz2 01_Ava_Shadow_02b.png 01_Ava_Shadow_02b.pz2 01_Ava_Shadow_03.png 01_Ava_Shadow_03.pz2 01_Ava_Shadow_03b.png 01_Ava_Shadow_03b.pz2 01_Ava_Shadow_04.png 01_Ava_Shadow_04.pz2 01_Ava_Shadow_04b.png 01_Ava_Shadow_04b.pz2 01_Ava_Shadow_05.png 01_Ava_Shadow_05.pz2 01_Ava_Shadow_05b.png 01_Ava_Shadow_05b.pz2 01_Ava_Shadow_06.png 01_Ava_Shadow_06.pz2 01_Ava_Shadow_06b.png 01_Ava_Shadow_06b.pz2 01_Ava_Shadow_07.png 01_Ava_Shadow_07.pz2 01_Ava_Shadow_07b.png 01_Ava_Shadow_07b.pz2 01_Ava_Shadow_08.png 01_Ava_Shadow_08.pz2 01_Ava_Shadow_09.png 01_Ava_Shadow_09.pz2 01_Ava_Shadow_10.png 01_Ava_Shadow_10.pz2 01_Ava_Shadow_11.png 01_Ava_Shadow_11.pz2 01_Ava_Shadow_12.png 01_Ava_Shadow_12.pz2 01_Ava_Shadow_Off.png 01_Ava_Shadow_Off.pz2 02.png 02.pz2 02_Ava_Lip_01.png 02_Ava_Lip_01.pz2 02_Ava_Lip_02.png 02_Ava_Lip_02.pz2 02_Ava_Lip_03.png 02_Ava_Lip_03.pz2 02_Ava_Lip_04.png 02_Ava_Lip_04.pz2 02_Ava_Lip_05.png 02_Ava_Lip_05.pz2 02_Ava_Lip_06.png 02_Ava_Lip_06.pz2 02_Ava_Lip_07.png 02_Ava_Lip_07.pz2 02_Ava_Lip_08.png 02_Ava_Lip_08.pz2 02_Ava_Lip_09.png 02_Ava_Lip_09.pz2 02_Ava_Lip_10.png 02_Ava_Lip_10.pz2 02_Ava_Lip_11.png 02_Ava_Lip_11.pz2 02_Ava_Lip_12.png 02_Ava_Lip_12.pz2 02_Ava_Lip_13.png 02_Ava_Lip_13.pz2 02_Ava_Lip_14.png 02_Ava_Lip_14.pz2 02_Ava_Lip_15.png 02_Ava_Lip_15.pz2 02_Ava_Lip_16.png 02_Ava_Lip_16.pz2 02_Ava_Lip_17.png 02_Ava_Lip_17.pz2 02_Ava_Lip_18.png 02_Ava_Lip_18.pz2 02_Ava_Lip_19.png 02_Ava_Lip_19.pz2 02_Ava_Lip_20.png 02_Ava_Lip_20.pz2 02_Ava_Lip_21.png 02_Ava_Lip_21.pz2 03.png 03.pz2 03_Ava_Eye_1.png 03_Ava_Eye_1.pz2 03_Ava_Eye_10.png 03_Ava_Eye_10.pz2 03_Ava_Eye_11.png 03_Ava_Eye_11.pz2 03_Ava_Eye_12.png 03_Ava_Eye_12.pz2 03_Ava_Eye_13.png 03_Ava_Eye_13.pz2 03_Ava_Eye_2.png 03_Ava_Eye_2.pz2 03_Ava_Eye_3.png 03_Ava_Eye_3.pz2 03_Ava_Eye_4.png 03_Ava_Eye_4.pz2 03_Ava_Eye_5.png 03_Ava_Eye_5.pz2 03_Ava_Eye_6.png 03_Ava_Eye_6.pz2 03_Ava_Eye_7.png 03_Ava_Eye_7.pz2 03_Ava_Eye_8.png 03_Ava_Eye_8.pz2 03_Ava_Eye_9.png 03_Ava_Eye_9.pz2 ..\Runtime\Libraries\Pose\MN_Ava_V4\ 0.png 0.pz2 0_Ava_Body_INJ.png 0_Ava_Body_INJ.pz2 0_Ava_Body_REM.png 0_Ava_Body_REM.pz2 0_Ava_Head_1_INJ.png 0_Ava_Head_1_INJ.pz2 0_Ava_Head_1_REM.png 0_Ava_Head_1_REM.pz2 0_Ava_Head_2_INJ.png 0_Ava_Head_2_INJ.pz2 0_Ava_Head_2_REM.png 0_Ava_Head_2_REM.pz2 0_Ava_Nails INJ.pz2 0_Ava_Nails INJ.png 0_Ava_Nails REM.pz2 0_Ava_Nails REM.png 1.png 1.pz2 1_Ava_Full_Mat.png 1_Ava_Full_Mat.pz2 2.png 2.pz2 2_Ava_Shadow_01.png 2_Ava_Shadow_01.pz2 2_Ava_Shadow_01b.png 2_Ava_Shadow_01b.pz2 2_Ava_Shadow_02.png 2_Ava_Shadow_02.pz2 2_Ava_Shadow_02b.png 2_Ava_Shadow_02b.pz2 2_Ava_Shadow_03.png 2_Ava_Shadow_03.pz2 2_Ava_Shadow_03b.png 2_Ava_Shadow_03b.pz2 2_Ava_Shadow_04.png 2_Ava_Shadow_04.pz2 2_Ava_Shadow_04b.png 2_Ava_Shadow_04b.pz2 2_Ava_Shadow_05.png 2_Ava_Shadow_05.pz2 2_Ava_Shadow_05b.png 2_Ava_Shadow_05b.pz2 2_Ava_Shadow_06.png 2_Ava_Shadow_06.pz2 2_Ava_Shadow_06b.png 2_Ava_Shadow_06b.pz2 2_Ava_Shadow_07.png 2_Ava_Shadow_07.pz2 2_Ava_Shadow_07b.png 2_Ava_Shadow_07b.pz2 2_Ava_Shadow_08.png 2_Ava_Shadow_08.pz2 2_Ava_Shadow_09.png 2_Ava_Shadow_09.pz2 2_Ava_Shadow_10.png 2_Ava_Shadow_10.pz2 2_Ava_Shadow_11.png 2_Ava_Shadow_11.pz2 2_Ava_Shadow_12.png 2_Ava_Shadow_12.pz2 2_Ava_Shadow_Off.png 2_Ava_Shadow_Off.pz2 3.png 3.pz2 3_Ava_Lip_01.png 3_Ava_Lip_01.pz2 3_Ava_Lip_02.png 3_Ava_Lip_02.pz2 3_Ava_Lip_03.png 3_Ava_Lip_03.pz2 3_Ava_Lip_04.png 3_Ava_Lip_04.pz2 3_Ava_Lip_05.png 3_Ava_Lip_05.pz2 3_Ava_Lip_06.png 3_Ava_Lip_06.pz2 3_Ava_Lip_07.png 3_Ava_Lip_07.pz2 3_Ava_Lip_08.png 3_Ava_Lip_08.pz2 3_Ava_Lip_09.png 3_Ava_Lip_09.pz2 3_Ava_Lip_10.png 3_Ava_Lip_10.pz2 3_Ava_Lip_11.png 3_Ava_Lip_11.pz2 3_Ava_Lip_12.png 3_Ava_Lip_12.pz2 3_Ava_Lip_13.png 3_Ava_Lip_13.pz2 3_Ava_Lip_14.png 3_Ava_Lip_14.pz2 3_Ava_Lip_15.png 3_Ava_Lip_15.pz2 3_Ava_Lip_16.png 3_Ava_Lip_16.pz2 3_Ava_Lip_17.png 3_Ava_Lip_17.pz2 3_Ava_Lip_18.png 3_Ava_Lip_18.pz2 3_Ava_Lip_19.png 3_Ava_Lip_19.pz2 3_Ava_Lip_20.png 3_Ava_Lip_20.pz2 3_Ava_Lip_21.png 3_Ava_Lip_21.pz2 4.png 4.pz2 4_Ava_Eye_01.png 4_Ava_Eye_01.pz2 4_Ava_Eye_02.png 4_Ava_Eye_02.pz2 4_Ava_Eye_03.png 4_Ava_Eye_03.pz2 4_Ava_Eye_04.png 4_Ava_Eye_04.pz2 4_Ava_Eye_05.png 4_Ava_Eye_05.pz2 4_Ava_Eye_06.png 4_Ava_Eye_06.pz2 4_Ava_Eye_07.png 4_Ava_Eye_07.pz2 4_Ava_Eye_08.png 4_Ava_Eye_08.pz2 4_Ava_Eye_09.png 4_Ava_Eye_09.pz2 4_Ava_Eye_10.png 4_Ava_Eye_10.pz2 4_Ava_Eye_11.png 4_Ava_Eye_11.pz2 4_Ava_Eye_12.png 4_Ava_Eye_12.pz2 4_Ava_Eye_13.png 4_Ava_Eye_13.pz2 5.png 5.pz2 5_Ava_Lash_Black.png 5_Ava_Lash_Black.pz2 5_Ava_Lash_Brown.png 5_Ava_Lash_Brown.pz2 ..\Runtime\Libraries\Mariny\MN_Ava_V4\ hideAva_2_Head-head.pz2 hideAva_2_LEye-lEye.pz2 hideAva_2_Neck-neck.pz2 hideAva_2_REye-rEye.pz2 hideAva_Head-head.pz2 hideAva_LEye-lEye.pz2 hideAva_Neck-neck.pz2 hideAva_REye-rEye.pz2 injAva_2_Head-head.pz2 injAva_2_LEye-lEye.pz2 injAva_2_Neck-neck.pz2 injAva_2_REye-rEye.pz2 injAva_Head-head.pz2 injAva_LEye-lEye.pz2 injAva_Neck-neck.pz2 injAva_REye-rEye.pz2 remAva_2_Head-head.pz2 remAva_2_LEye-lEye.pz2 remAva_2_Neck-neck.pz2 remAva_2_REye-rEye.pz2 remAva_Head-head.pz2 remAva_LEye-lEye.pz2 remAva_Neck-neck.pz2 remAva_REye-rEye.pz2 showAva_2_Head-head.pz2 showAva_2_LEye-lEye.pz2 showAva_2_Neck-neck.pz2 showAva_2_REye-rEye.pz2 showAva_Head-head.pz2 showAva_LEye-lEye.pz2 showAva_Neck-neck.pz2 showAva_REye-rEye.pz2 ..\Runtime\Libraries\Light\