Productname: Flame_for_M4 -------------------------------------------------------- All of the content in this package was created by Afanasiev Production (Renderosity Username: "odnajdy") and D_jerry (Renderosity Username: "D_jerry") © 2012 by odnajdy & D_jerry Date: 15/02/2012 -------------------------------------------------------- Description: Flame is the professional character created on the basis of Michael 4 from Daz3D. The main advantages and features of a package: - 29 INJ-bundles of new original morphs and the convenient menu in a bookmark "Body". 24 ready human feelings and emotions. - Own hair. (Presented in two variants). - Own glasses. (Presented in two variants. 9 morphs. Compatible with M4base character). - 36 qualitative maps and textures (including genitals). - Own HDR-illumination. - The new effective multilevel method of a configuration of materials for visualization of a human skin. Is developed specially for this model. -------------------------------------------------------- Required Products: PC or MAC Poser 7 or higher product "Michael 4 Base" (by Daz3D) MAC users will need Poser Maconverter NO TESTED with Poser 4 (rsr files are not included) -------------------------------------------------------- For users of the program DAZ-Studio: The given product was tested in version 3 and 4 Pro. Injections for character and the objects entering into a package, are absolutely efficient. The geometry of models also is displayed correctly. But nuances of options of illumination and difficult schemes of materials which have been created by me for program Poser are lost. Accordingly the character doesn't look also qualitatively and beautifully as it is presented on advertizing images which I have received in Poser Pro 2010. Therefore I can recommend my product to experienced users of DAZ-Studio, and to advise to those who is able to work confidently with options of difficult materials and illumination. -------------------------------------------------------- Detailed Installation Instructions: Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - Drag the runtime folder into the poser folder. -------------------------------------------------------- What's Included & Features: When you next open Poser, you will find: ..\Documentation\ license.txt Flame_for_M4_Readme.txt ..\Runtime\Geometries\D_jerry_Odnajdy\ FlameHair.obj FlameHair V form.obj SunGlassesFlameN.obj ..\Runtime\Libraries\Pose\Flame\ FLAME figure MAT.pz2 FLAME figure MAT.png FLAME InjAllMorphs.pz2 FLAME InjAllMorphs.png GenitalFlame.pz2 GenitalFlame.png ..\Runtime\Libraries\Light\Flame\ Flame NightSet.lt2 Flame NightSet.png ..\Runtime\Libraries\Props\Flame\ FlameHair.pp2 FlameHair.png FlameHair V form.pp2 FlameHair V form.png SunGlassesFlame BLACK.pp2 SunGlassesFlame BLACK.png SunGlassesFlame RED.pp2 SunGlassesFlame RED.png ..\Runtime\Libraries\Materials\Flame\FLAME figure\ FLAME figure MAT.mc6 FLAME figure MAT.png ..\Runtime\Libraries\Materials\Flame\Flame Genital\ GenitalFlame.mc6 GenitalFlame.png ..\Runtime\Libraries\Materials\Flame\FlameHair\ FlameHair.mc6 FlameHair.png ..\Runtime\Libraries\Materials\Flame\FlameSunGlasses\ FlameSunGlasses BLACK.mc6 FlameSunGlasses BLACK.png FlameSunGlasses RED.mc6 FlameSunGlasses RED.png ..\Runtime\Textures\D_jerry_Odnajdy\FLADE_forM4_ProMaps\ Flade_Body_BlurReflBlinn.jpg Flade_Body_Bump.jpg Flade_Body_WT_TX.jpg Flade_EMouth_UD_Bump.jpg Flade_EMouth_UD_Spec1.jpg Flade_EMouth_UD_Spec2anistrop.jpg Flade_EMouth_UD_TX.jpg Flade_Eyes_Cornea_Trans.jpg Flade_Eyes_Lacrimal_Trans.jpg Flade_Eyes_Lacrimal_TX.jpg Flade_Eyes_Surface_Bump.jpg Flade_Eyes_Surface_ReflAnistrop.jpg Flade_Eyes_Surface_TRANS.jpg Flade_Genital_Bump.jpg Flade_Genital_TRANS.jpg Flade_Genital_TX.jpg Flade_Head_BlurReflBlinn.jpg Flade_Head_Bump.jpg Flade_Head_Displ_Minus.jpg Flade_Head_Displ_Plus.jpg Flade_Head_WT_SpecAnistrop.jpg Flade_Head_WT_TX.jpg Flade_Lashes_Trans.jpg Flade_Limbs_BlurReflBlinn.jpg Flade_Limbs_Bump.jpg Flade_Limbs_WT_TX.jpg Flade_ScleraLacrimal_Bump.jpg Flade_Tears_Displ_MINUS.jpg Flade_Tears_Displ_PLUS.jpg FladeHair_Displ_Minus.jpg FladeHair_Displ_Plus.jpg FladeHair_Spec_Anistrop.jpg FladeHair_TX.jpg FladeSunGlasses_TX2_Bump_Spec.jpg FladeSunGlasses_TX_Bump_Spec.jpg Flade_Odnajdy_ProLight.hdr -------------------------------------------------------- Councils of the use of product: For the receipt of the most realistic result in Poser 8 or Poser Pro 2010/2012, please will include the followings Render options FireFly: - Raytracing - On - Indirect Light - On (recommended) - In Render Over: Smooth polygons - ACTIVE - In Render Over: Use Displacement maps - ACTIVE (necessarily) - post filter size - 4 - post filter type - sync All is minimum necessary parameters for Render Settings in Poser pro 2010 or 2012 look on last page of the product Flame_for_M4 in Renderosity Market. The procedure works in Poser: 1) Load a model Michael 4 Base from the library. 2) Use file FLAME InjAllMorphs.pz2 (...Runtime\Libraries\Pose\Flade folder). 3) Use file FLAME figure MAT.pz2 4) Give and download FlameHair from a library of props ("U" form or "V" form) 5) Attach prop FlameHair (or FlameHair V form) to a head of model by means of a command: Object - Change Parent.... The Flame character should be in a pose "zero". 6) Give and download SunGlassesFlame from a library of props.(Red or Black color). 7) Attach prop SunGlassesFlame to a head of model by means of a command: Object - Change Parent.... Additional explanatories: As usual in series "Favourite heroes", model of Flame has endured very essential changes in geometry of a neck, head, lips, teeth, etc. Also shoulders and a breast have partially been modified. We have created 19 new original morphs of emotions (from total 29), putting before myself a problem - not to lose similarity to the original. Such smiles, mouth opening, a rage, anger, surprise, thoughtfulness... are the most peculiar to this hero. To avoid any distortions of appearance, it is desirable, that the sum of values of all our modifiers of emotions at simultaneous use hasn't exceeded "unit". For correct management of eyes of the character we suggest to use ONLY our modifiers: "Eyes UpDown" and "Eyes SideSide". In certain cases our morph "Closing of eyes" should work with additional application of the base modifier of closing of eyes for Ì4. Also we have added four variants of tears. They are executed taking into account features of appearance of Flame. _______________________________________________________ Textures, INJ-bundles and props, included in a package, wholly or partly can not serve as a commercial resource for other producers. No redestributing for free any parts of this package. Files may be used in personal and commercial artwork. _______________________________________________________ Yours, fans of programs Poser and DAZ Studio, sincerely :) Odnajdy & D_jerry