====================================================================== ************************************************************ *Dynamic Square Neck Shirt *Copyright 1/3 2012 *By: Gustaf and Kimberly Grefberg *Contact: Renderosity sitemail ************************************************************ Dynamic Square Neck Shirt is a detailed dynamic shirt for Poser's cloth room. It works for V4 and most V4 based characters, such as A3, G3 and S3. (As long as they are morphed from V4 and not loaded as stand alone figures. V4's zero pose and morph is needed for the simulation.) The clothing is high density but will still calculate quite fast. It comes in two varieties, one for the standard body shape, and one that will work quite well with fuller figures. 32 materials are included! * Square neck belted shirt: Normal fit: Full (With sleeves) Normal fit: Sleeveless Normal fit: Full_Tight (With sleeves and constrained, tightly pulled waistband) Normal fit: Sleeveless_Tight (With sleeves and constrained, tightly pulled waistband) Normal fit: Top only (With sleeves) Normal fit: Top only (Sleeveless) Curvy fit: Full (With sleeves) Curvy fit: Sleeveless Curvy fit: Full_Tight (With sleeves and constrained, tightly pulled waistband) Curvy fit: Sleeveless_Tight (With sleeves and constrained, tightly pulled waistband) Curvy fit: Top only (With sleeves) Curvy fit: Top only (Sleeveless) * 32 materials Please note that many materials use the HSV node, so the final result/color will be visible first when you render. All thumbnails show a correct color/render of the material. * Bonus: Shorts from "Cute Capris" included, that can be used under the shirt. Please note these clothes are for Poser's clothroom only and will NOT work in Daz Studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d (A4, G4, S4 optional) -------------------------------------- --------------------------------------- Installation Instructions: Unzip the files into your poser directory. The clothing items can be found under props and then Whimsysmiles. The materials can be found under materials and then Whimsysmiles. -------------------------------------- Usage Tips or Limitations: IMPORTANT! If you already understand Poser's clothroom, you can skip the guide below, other than one important thing, you need to have Vicky in the zero pose with her arms angled down 45 degrees! A preset pose that does this is included in the package! ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria 4. 2. On frame 1, keep her in her zero pose, without any morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. Then go to the Joint editor and choose "Zero rotations". If you have loaded Victoria fresh, you don't need to do this step. Then make sure that her arms are angled down 45 degrees! You can do this manually, or go into the poses (Whimsysmiles) folder and load the starting pose that comes with this package. This is a very important step! 3. Somewhere between frame 15-20 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko 4, The Girl 4, or Stephanie 4.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the shirt can drape or stretch into the final frame. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.250-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. If you have set any draping frames, "Start draping from zero pose" should be unchecked, or you will get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria 4. This means that if you move or scale her, the shirt will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the shirt to fit tightly to your character. ********************************************* * Aiko 4, Stephanie 4, and The Girl 4 * ********************************************* This clothing can be used with Aiko 4, Stephanie 4, and The Girl 4, but you must use them as morphs. The initial character shape on the first frame must be Victora, then in your final frame, you can apply any morphs that turns her into these characters. It will not work well if you load any of them as stand alone figures. *********************************** * The Clothing pieces * *********************************** This package comes with the shirt plus shorts. Each item comes with a couple of varieties to fit different body types. Normal ------------ This top will give a relaxed drape over a Victoria 4 with a standard body type. It can also be used with a bigger woman if you desire a tighter fit. Curvy ------------ This top is more loose, and works well for curvy figures without becoming too tight. It can also be used on a normal figure if you want a very relaxed fit. Although the tight version may yield odd results if the character has a small bust. (If you want that loose fit for a smaller bust, the regular full version tends to work better) The top also comes without sleeves, one with a tight constrained waist, and two shorter tops. They are all cuts from the base mesh, so the same textures and materials can be applied to them. Shorts --- This is a simple set of tight shorts included from the "Cozy Casuals" package. *********************************** * Order of simulation * *********************************** If you are simulating more than one item, it's important to do it in the right order. For example, if you are simulating both the shirt and the shorts, you need to simulate the shirt first, then make sure to include the short among the actors the shirt collides with when setting "Collide with" ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Whimsysmiles folder. Just click on a material and it's applied to all the zones. Please note that the normal and curvy tops use the same material. The materials come with the HSV node. (Hue and Saturation) This enables you to "cycle" the color of the texture, so you can get more color variations. For example, if the base material is bluegreen, increasing the hue a bit will make it blue, then purple and so on. To do this, go into the material room, and go into Advanced mode. The shirt has 4 zones, which you can select at the top of the window. Preview and Hideme have no relevance for this. The changes need to be done in the Fabric and Band materials. Up at the top, you will find a box called HSV connected to the top left "Diffuse_color" section. Many of the materials are already done this way, but you can make more variations. Just note that extreme values can create strange, out of balance colors. Values between 0.4 to 1.8 tends to work best. ***************** * Render tips * ***************** Make sure to render using Firedly with displacement maps on in the render options. If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ************************ * General Stuff * ************************ For usage righs, refer to the Renderosity_License.txt file UV templates are included in the runtime\templates folder. Enjoy! And if you have any questions, don't hesitate sending a sitemail! File list: ..Documentation\ Readme_DynamicSN.txt Renderosity_License.txt ..Runtime\Geometries\Whimsysmiles\Capris\ Capris_Thigh_NR_Notie.obj ..Runtime\Geometries\Whimsysmiles\Squareneck\ HS_Square_Curvy_Med.obj HS_Square_Curvy_Med_Slv.obj HS_Square_Curvy_Med_Tght.obj HS_Square_Curvy_Med_Tght_Slv.obj HS_Square_Curvy_Med_Top.obj HS_Square_Curvy_Med_Top2.obj HS_Square_Normal_Med.obj HS_Square_Normal_Med_Slv.obj HS_Square_Normal_Med_Tght.obj HS_Square_Normal_Med_Tght_Slv.obj HS_Square_Normal_Med_Top.obj HS_Square_Normal_Med_Top2.obj ..Runtime\Libraries\Materials\Whimsysmiles\Squareneck\Curvy\ Cotton_Beige.mc6 Cotton_Beige.png Cotton_Black.mc6 Cotton_Black.png Cotton_Blackgold.mc6 Cotton_Blackgold.png Cotton_Blue.mc6 Cotton_Blue.png Cotton_Bluegold.mc6 Cotton_Bluegold.png Cotton_Cream.mc6 Cotton_Cream.png Cotton_Green.mc6 Cotton_Green.png Cotton_Lightblue.mc6 Cotton_Lightblue.png Cotton_Mint.mc6 Cotton_Mint.png Cotton_Peach.mc6 Cotton_Peach.png Cotton_Pink.mc6 Cotton_Pink.png Cotton_Purple.mc6 Cotton_Purple.png Cotton_Teal.mc6 Cotton_Teal.png Cotton_Tealgold.mc6 Cotton_Tealgold.png Cotton_White.mc6 Cotton_White.png Flowerline_Blue.mc6 Flowerline_Blue.png Flowerline_Bluegreen.mc6 Flowerline_Bluegreen.png Flowerline_Lavender.mc6 Flowerline_Lavender.png Flowerpaint_Blue.mc6 Flowerpaint_Blue.png Flowerpaint_Purple.mc6 Flowerpaint_Purple.png Flowerpaint_Red.mc6 Flowerpaint_Red.png Rough_Brown.mc6 Rough_Brown.png Rough_Browngold.mc6 Rough_Browngold.png Satin_Blue.mc6 Satin_Blue.png Satin_Peach.mc6 Satin_Peach.png Satin_Purple.mc6 Satin_Purple.png Satin_Teal.mc6 Satin_Teal.png Satin_White.mc6 Satin_White.png Satin_Yellow.mc6 Satin_Yellow.png Tiedye_Blue.mc6 Tiedye_Blue.png Tiedye_Orange.mc6 Tiedye_Orange.png Tiedye_Purple.mc6 Tiedye_Purple.png ..Runtime\Libraries\Materials\Whimsysmiles\Squareneck\Normal\ Cotton_Beige.mc6 Cotton_Beige.png Cotton_Black.mc6 Cotton_Black.png Cotton_Blackgold.mc6 Cotton_Blackgold.png Cotton_Blue.mc6 Cotton_Blue.png Cotton_Bluegold.mc6 Cotton_Bluegold.png Cotton_Cream.mc6 Cotton_Cream.png Cotton_Green.mc6 Cotton_Green.png Cotton_Lightblue.mc6 Cotton_Lightblue.png Cotton_Mint.mc6 Cotton_Mint.png Cotton_Peach.mc6 Cotton_Peach.png Cotton_Pink.mc6 Cotton_Pink.png Cotton_Purple.mc6 Cotton_Purple.png Cotton_Teal.mc6 Cotton_Teal.png Cotton_Tealgold.mc6 Cotton_Tealgold.png Cotton_White.mc6 Cotton_White.png Flowerline_Blue.mc6 Flowerline_Blue.png Flowerline_Bluegreen.mc6 Flowerline_Bluegreen.png Flowerline_Lavender.mc6 Flowerline_Lavender.png Flowerpaint_Blue.mc6 Flowerpaint_Blue.png Flowerpaint_Purple.mc6 Flowerpaint_Purple.png Flowerpaint_Red.mc6 Flowerpaint_Red.png Rough_Brown.mc6 Rough_Brown.png Rough_Browngold.mc6 Rough_Browngold.png Satin_Blue.mc6 Satin_Blue.png Satin_Peach.mc6 Satin_Peach.png Satin_Purple.mc6 Satin_Purple.png Satin_Teal.mc6 Satin_Teal.png Satin_White.mc6 Satin_White.png Satin_Yellow.mc6 Satin_Yellow.png Tiedye_Blue.mc6 Tiedye_Blue.png Tiedye_Orange.mc6 Tiedye_Orange.png Tiedye_Purple.mc6 Tiedye_Purple.png ..Runtime\Libraries\Pose\ Startingpose.png Startingpose.pz2 ..Runtime\Libraries\Props\Whimsysmiles\Capris\ Thigh_Notie_NR.png Thigh_Notie_NR.pp2 ..Runtime\Libraries\Props\Whimsysmiles\Squareneck\ Crv_Full.png Crv_Full.pp2 Crv_Full_Tight.png Crv_Full_Tight.pp2 Crv_Sleeveless.png Crv_Sleeveless.pp2 Crv_Sleeveless_Tight.png Crv_Sleeveless_Tight.pp2 Crv_Top_Sleeveless.png Crv_Top_Sleeveless.pp2 Crv_Top_Sleeves.png Crv_Top_Sleeves.pp2 Nrm_Full.png Nrm_Full.pp2 Nrm_Full_Tight.png Nrm_Full_Tight.pp2 Nrm_Sleeveless.png Nrm_Sleeveless.pp2 Nrm_Sleeveless_Tight.png Nrm_Sleeveless_Tight.pp2 Nrm_Top_Sleeveless.png Nrm_Top_Sleeveless.pp2 Nrm_Top_Sleeves.png Nrm_Top_Sleeves.pp2 ..Runtime\Templates\ Capris_UV.jpg HS_Square_Curvy.jpg HS_Square_Normal.jpg ..Runtime\Textures\Whimsysmiles\Squareneck\ HS_Sq_Crv_Cotton_Beige.jpg HS_Sq_Crv_Cotton_Black.jpg HS_Sq_Crv_Cotton_Black_G.jpg HS_Sq_Crv_Cotton_Teal.jpg HS_Sq_Crv_Cotton_Teal_G.jpg HS_Sq_Crv_Cotton_White.jpg HS_Sq_Crv_Flowerline_Blue.jpg HS_Sq_Crv_Flowerpaint.jpg HS_Sq_Crv_Rough_Base.jpg HS_Sq_Crv_Rough_Gold.jpg HS_Sq_Crv_Tiedye.jpg HS_Sq_Nrm_Cotton_Beige.jpg HS_Sq_Nrm_Cotton_Black.jpg HS_Sq_Nrm_Cotton_Black_G.jpg HS_Sq_Nrm_Cotton_Teal.jpg HS_Sq_Nrm_Cotton_Teal_G.jpg HS_Sq_Nrm_Cotton_White.jpg HS_Sq_Nrm_Flowerline_Blue.jpg HS_Sq_Nrm_Flowerpaint.jpg HS_Sq_Nrm_Rough_Base.jpg HS_Sq_Nrm_Rough_Gold.jpg HS_Sq_Nrm_Tiedye.jpg HS_Sq_Spec_Gold.jpg HS_Sq_Spec_Gold_Flowers.jpg HS_Sq_Crv_Disp_Collar.png HS_Sq_Crv_Disp_Flowers.png HS_Sq_Crv_Disp_NoCollar.png HS_Sq_Nrm_Disp_Collar.png HS_Sq_Nrm_Disp_Flowers.png HS_Sq_Nrm_Disp_NoCollar.png