************************************************************ *Product Name: D2 Momo for V4 *Copyright 20/03/2012 *By: DERIDERI ************************************************************ Product Description: Thank you for purchasing D2 Momo for V4. D2 Momo for V4 - It's a photographic and real character model by DERIDERI. This model has a beautiful face. The texture of this model has attained the high quality by using a photograph material. Face morph, Body morph and a complete set of high quality textures, available at Daz Studio and Poser. Inj/Rem files and Mat Poses to apply all options in .Pz2 and .dsb format. Features: Morphs and Mat Poses Face INJ-REM (Unique custom head morph) Body INJ-REM ("Morph++ for V4" is used.) 1 MAT Default Apply 8 MAT Eyes 12 MAT Make-up & 1 MAT No-Make-up 8 MAT Nails & 1 MAT no-Color May your Poser or DAZ Studio life become pleasant!! -------------------------------------- System Requirements: PC and Mac compatible Poser 5 and above or DAZ Studio 3.1 and above -------------------------------------- Ownership Statement: All of the content in this package was created by DERIDERI, and may include derivatives of the following merchant resources: Photos from 3d.sk -------------------------------------- Needed Files: Daz3D's Victoria 4.2 Morph++ for V4 -------------------------------------- Installation Instructions: - Unstuff the archive. - Simply drag the folders to their correct location. For example: Poser users "DERIDERI" (found in \Runtime\Libraries\pose) should go inside \Runtime\Libraries\pose in your Poser Folder. And, "DERIDERI" (found in \Runtime\Textures) should go inside \Runtime\Textures in your Poser Folder. These are the folders the files should go in: INJ/REM & MAT files - \Runtime\libraries\pose\DERIDERI\D2_Momo Textures - \Runtime\textures\DERIDERI\D2_Momo DAZ Studio users "DERIDERI" (found in \Runtime\Libraries\pose) should go inside \content\Runtime\Libraries\pose in your DAZ Studio Folder. And, "DERIDERI" (found in \Runtime\Textures) should go inside \content\Runtime\Textures in your DAZ Studio Folder. These are the folders the files should go in: INJ/REM & MAT files - \content\Runtime\libraries\pose\DERIDERI\D2_Momo Textures - \content\Runtime\textures\DERIDERI\D2_Momo NOTE! If the folder named "DERIDERI" already exists at that location, drag the folder named "D2_Momo" in "DERIDERI" to that location in "DERIDERI", otherwise the entire folder will be overwritten. -------------------------------------- Usage Tips: - Load "Victoria 4", and inject poses "INJ Morph++ V4". - Locate the pose-folder called: "DERIDERI" (to "D2_Momo"), and you will find "!!!INJ_Momo_Head" (for head morph) and "!!INJ_Momo_Body" (for body morphs) as well as "!MAT_Momo" to load the default skin textures. - When returning, the same folder has "!!!REM_Momo_Head" and "!!REM_Momo_Body". - If you want, you can use other color of Eye, Make-up, and Nail MAT. -------------------------------------- Files Included in the Product: ..\Documentation\ D2_Momo Readme ENG.txt D2_Momo Readme JAP.txt License.txt Reference of BodyMorph.txt ..\Runtime\libraries\Pose\DERIDERI\D2_Momo\ !!!INJ_Momo_Head.png !!!INJ_Momo_Head.pz2 !!!REM_Momo_Head.png !!!REM_Momo_Head.pz2 !!INJ_Momo_Body.png !!INJ_Momo_Body.pz2 !!REM_Momo_Body.png !!REM_Momo_Body.pz2 !MAT_Momo.dsb !MAT_Momo.png !MAT_Momo.pz2 MAT_Eyes_A.dsb MAT_Eyes_A.png MAT_Eyes_A.pz2 MAT_Eyes_B.dsb MAT_Eyes_B.png MAT_Eyes_B.pz2 MAT_Eyes_C.dsb MAT_Eyes_C.png MAT_Eyes_C.pz2 MAT_Eyes_D.dsb MAT_Eyes_D.png MAT_Eyes_D.pz2 MAT_Eyes_E.dsb MAT_Eyes_E.png MAT_Eyes_E.pz2 MAT_Eyes_F.dsb MAT_Eyes_F.png MAT_Eyes_F.pz2 MAT_Eyes_G.dsb MAT_Eyes_G.png MAT_Eyes_G.pz2 MAT_Eyes_H.dsb MAT_Eyes_H.png MAT_Eyes_H.pz2 MAT_Make_A.dsb MAT_Make_A.png MAT_Make_A.pz2 MAT_Make_B.dsb MAT_Make_B.png MAT_Make_B.pz2 MAT_Make_C.dsb MAT_Make_C.png MAT_Make_C.pz2 MAT_Make_D.dsb MAT_Make_D.png MAT_Make_D.pz2 MAT_Make_E.dsb MAT_Make_E.png MAT_Make_E.pz2 MAT_Make_F.png MAT_Make_F.dsb MAT_Make_F.pz2 MAT_Make_G.dsb MAT_Make_G.png MAT_Make_G.pz2 MAT_Make_H.dsb MAT_Make_H.png MAT_Make_H.pz2 MAT_Make_I.dsb MAT_Make_I.png MAT_Make_I.pz2 MAT_Make_J.dsb MAT_Make_J.png MAT_Make_J.pz2 MAT_Make_K.dsb MAT_Make_K.png MAT_Make_K.pz2 MAT_Make_L.dsb MAT_Make_L.png MAT_Make_L.pz2 MAT_Make_No.dsb MAT_Make_No.png MAT_Make_No.pz2 MAT_Nails_A.dsb MAT_Nails_A.png MAT_Nails_A.pz2 MAT_Nails_B.dsb MAT_Nails_B.png MAT_Nails_B.pz2 MAT_Nails_C.dsb MAT_Nails_C.png MAT_Nails_C.pz2 MAT_Nails_D.dsb MAT_Nails_D.png MAT_Nails_D.pz2 MAT_Nails_E.dsb MAT_Nails_E.png MAT_Nails_E.pz2 MAT_Nails_F.dsb MAT_Nails_F.png MAT_Nails_F.pz2 MAT_Nails_G.dsb MAT_Nails_G.png MAT_Nails_G.pz2 MAT_Nails_H.dsb MAT_Nails_H.png MAT_Nails_H.pz2 MAT_Nails_No.dsb MAT_Nails_No.png MAT_Nails_No.pz2 ..\Runtime\Textures\DERIDERI\D2_Momo\ Mo_eLh_MSK.jpg Mo_eTr_SPE.jpg Mo_ey_BMP.jpg Mo_ey_REF.jpg Mo_ey_SPE.jpg Mo_eyA_COL.jpg Mo_eyB_COL.jpg Mo_eyC_COL.jpg Mo_eyD_COL.jpg Mo_eyE_COL.jpg Mo_eyF_COL.jpg Mo_eyG_COL.jpg Mo_eyH_COL.jpg Mo_fa_BMP.jpg Mo_fa_SPE.jpg Mo_faA_COL.jpg Mo_faB_COL.jpg Mo_faC_COL.jpg Mo_faD_COL.jpg Mo_faE_COL.jpg Mo_faF_COL.jpg Mo_faG_COL.jpg Mo_faH_COL.jpg Mo_faI_COL.jpg Mo_faJ_COL.jpg Mo_faK_COL.jpg Mo_faL_COL.jpg Mo_faN_COL.jpg Mo_lim_BMP.jpg Mo_lim_COL.jpg Mo_lim_SPE.jpg Mo_lip_SPE.jpg Mo_mou_COL.jpg Mo_mou_SPE.jpg Mo_na_SPE.jpg Mo_naA_COL.jpg Mo_naB_COL.jpg Mo_naC_COL.jpg Mo_naD_COL.jpg Mo_naE_COL.jpg Mo_naF_COL.jpg Mo_naG_COL.jpg Mo_naH_COL.jpg Mo_tor_BMP.jpg Mo_tor_COL.jpg Mo_tor_I_COL.jpg Mo_tor_SPE.jpg ======================================================================