===================================== Product Title: Campaign Scene ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of Antonio DeGrandis (a.k.a Imaginary House.) and Kassie. The User also agrees that Antonio DeGrandis (Imaginary House) and Kassie, cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. Copyright ©2012 Product Date: April 2012 ===================================== Vendors: Imaginary House and Kassie *Contact: through Renderosity sitemail to user: Imaginary_House ===================================== System Requirements: PC Poser 4 and up NOTE: Mac users. This product was tested in Poser on a PC. Not tested on a Mac. ===================================== Needed Files List and System Required: Poser 4 or above Powerage Fighters 3000 (Optional, but suggested) *There are some poses that we used for Fighters 3000 weapon.. in order for the props to work you must have that product. -------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window -Folders/drives-, select the folder that contain your Poser program. (ex. c:\program files\Poser4\ ). - The check box -Use Folder names- must be marked. That way, all files will placed in the correct path. ============Usage tips================= PLEASE NOTE!!! When using different sets of lighting other than the campaign scene lights, the Poser files may appear different then in the promos. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== -------------- Files List and Exact folder names & locations: ..\Documentation\Campaign Scene License.txt Campaign Scene_Readme.txt ..\Runtime\Geometries\Imaginary_House\campaign_scene\ campaign_scene.obj ..\Runtime\Libraries\Camera\Campaign Scene\ Camera 01.cm2 Camera 01.png Camera 02.cm2 Camera 02.png Camera 03.cm2 Camera 03.png Camera 04.cm2 Camera 04.png Camera 05.cm2 Camera 05.png Camera 06.cm2 Camera 06.png Center Wall.cm2 Center Wall.png Left Corner.cm2 Left Corner.png Left Wall.cm2 Left Wall.png Restore.cm2 Restore.png Right .cm2 Right .png Right Backwall.cm2 Right Backwall.png Right Corner Wall.cm2 Right Corner Wall.png Right Wall.cm2 Right Wall.png ..\Runtime\Libraries\Character\Campaign Scene\ !!Full campaign_scene.cr2 !!Full campaign_scene.png boxes.cr2 boxes.png campagin_scene.cr2 campagin_scene.png empty_trashcan.cr2 empty_trashcan.png full_trashcan.cr2 full_trashcan.png paper_trash.cr2 paper_trash.png plywood.cr2 plywood.png sandbags.cr2 sandbags.png wires.cr2 wires.png ..\Runtime\Libraries\Face\Campaign Scene\BlueDelta\ Cigar.fc2 Cigar.png ..\Runtime\Libraries\pose\Campaign Scene\Mat-Pose !!Full campaign_scene.pz2 !!Full campaign_scene.png boxes.pz2 boxes.png campagin_scene.pz2 campagin_scene.png empty_trashcan.pz2 empty_trashcan.png full_trashcan.pz2 full_trashcan.png paper_trash.pz2 paper_trash.png plywood.pz2 plywood.png sandbags.pz2 sandbags.png wires.pz2 wires.png ..\Runtime\Libraries\pose\Campaign Scene\BlueDelta\ !BLUEDELTA 01.png !BLUEDELTA 01.pz2 !BLUEDELTA 02.png !BLUEDELTA 02.pz2 !BLUEDELTA 03.png !BLUEDELTA 03.pz2 !BLUEDELTA 04.png !BLUEDELTA 04.pz2 !BLUEDELTA 05.png !BLUEDELTA 05.pz2 !BLUEDELTA 06.png !BLUEDELTA 06.pz2 !BLUEDELTA 07.png !BLUEDELTA 07.pz2 !BLUEDELTA 08.png !BLUEDELTA 08.pz2 !BLUEDELTA 09.png !BLUEDELTA 09.pz2 !BLUEDELTA 10.png !BLUEDELTA 10.pz2 !BLUEDELTA 11.png !BLUEDELTA 11.pz2 !BLUEDELTA 12.png !BLUEDELTA 12.pz2 !BLUEDELTA 12A.png !BLUEDELTA 12A.pz2 !BLUEDELTA 13.png !BLUEDELTA 13.pz2 !BLUEDELTA 13A.png !BLUEDELTA 13A.pz2 !BLUEDELTA 14.png !BLUEDELTA 14.pz2 !BLUEDELTA 14A.png !BLUEDELTA 14A.pz2 !BLUEDELTA 15.png !BLUEDELTA 15.pz2 !BLUEDELTA 16.png !BLUEDELTA 16.pz2 !BLUEDELTA 17.png !BLUEDELTA 17.pz2 !BLUEDELTA 18.png !BLUEDELTA 18.pz2 !ZERO.png !ZERO.pz2 ..\Runtime\Libraries\pose\Campaign Scene\BlueDelta\Behind SandBags\ !BLUEDELTA 01.png !BLUEDELTA 01.pz2 !BLUEDELTA 02.png !BLUEDELTA 02.pz2 !BLUEDELTA 03.png !BLUEDELTA 03.pz2 !BLUEDELTA 04.png !BLUEDELTA 04.pz2 !BLUEDELTA 05.png !BLUEDELTA 05.pz2 !BLUEDELTA 06.png !BLUEDELTA 06.pz2 !BLUEDELTA 07.png !BLUEDELTA 07.pz2 !BLUEDELTA 08.png !BLUEDELTA 08.pz2 !BLUEDELTA 09.png !BLUEDELTA 09.pz2 !BLUEDELTA 10.png !BLUEDELTA 10.pz2 !BLUEDELTA 11.png !BLUEDELTA 11.pz2 !BLUEDELTA 15.png !BLUEDELTA 15.pz2 !BLUEDELTA 16.png !BLUEDELTA 16.pz2 !BLUEDELTA 17.png !BLUEDELTA 17.pz2 !BLUEDELTA 18.png !BLUEDELTA 18.pz2 ..\Runtime\Libraries\pose\Campaign Scene\BlueDelta\Front of Sandbags\ !BLUEDELTA 01.png !BLUEDELTA 01.pz2 !BLUEDELTA 02.png !BLUEDELTA 02.pz2 !BLUEDELTA 03.png !BLUEDELTA 03.pz2 !BLUEDELTA 04.png !BLUEDELTA 04.pz2 !BLUEDELTA 05.png !BLUEDELTA 05.pz2 !BLUEDELTA 06.png !BLUEDELTA 06.pz2 !BLUEDELTA 07.png !BLUEDELTA 07.pz2 !BLUEDELTA 08.png !BLUEDELTA 08.pz2 !BLUEDELTA 09.png !BLUEDELTA 09.pz2 !BLUEDELTA 11.png !BLUEDELTA 11.pz2 !BLUEDELTA 15.png !BLUEDELTA 15.pz2 !BLUEDELTA 16.png !BLUEDELTA 16.pz2 !BLUEDELTA 17.png !BLUEDELTA 17.pz2 !BLUEDELTA 18.png !BLUEDELTA 18.pz2 ..\Runtime\Libraries\pose\Campaign Scene\BlueDelta\Left Wall\ !BLUEDELTA 01 A.png !BLUEDELTA 01 A.pz2 !BLUEDELTA 01.png !BLUEDELTA 01.pz2 !BLUEDELTA 02.png !BLUEDELTA 02.pz2 !BLUEDELTA 03.png !BLUEDELTA 03.pz2 !BLUEDELTA 04.png !BLUEDELTA 04.pz2 !BLUEDELTA 05 A.png !BLUEDELTA 05 A.pz2 !BLUEDELTA 05.png !BLUEDELTA 05.pz2 !BLUEDELTA 06.png !BLUEDELTA 06.pz2 !BLUEDELTA 07.png !BLUEDELTA 07.pz2 !BLUEDELTA 08.png !BLUEDELTA 08.pz2 !BLUEDELTA 09.png !BLUEDELTA 09.pz2 !BLUEDELTA 10.png !BLUEDELTA 10.pz2 !BLUEDELTA 11.png !BLUEDELTA 11.pz2 !BLUEDELTA 11A.png !BLUEDELTA 11A.pz2 !BLUEDELTA 15.png !BLUEDELTA 15.pz2 !BLUEDELTA 16.png !BLUEDELTA 16.pz2 !BLUEDELTA 17.png !BLUEDELTA 17.pz2 !BLUEDELTA 18.png !BLUEDELTA 18.pz2 ..\Runtime\Libraries\pose\Campaign Scene\BlueDelta\Right Wall\ !BLUEDELTA 01.png !BLUEDELTA 01.pz2 !BLUEDELTA 02.png !BLUEDELTA 02.pz2 !BLUEDELTA 03.png !BLUEDELTA 03.pz2 !BLUEDELTA 04.png !BLUEDELTA 04.pz2 !BLUEDELTA 05.png !BLUEDELTA 05.pz2 !BLUEDELTA 06.png !BLUEDELTA 06.pz2 !BLUEDELTA 07.png !BLUEDELTA 07.pz2 !BLUEDELTA 08.png !BLUEDELTA 08.pz2 !BLUEDELTA 09.png !BLUEDELTA 09.pz2 !BLUEDELTA 10.png !BLUEDELTA 10.pz2 !BLUEDELTA 11.png !BLUEDELTA 11.pz2 !BLUEDELTA 15.png !BLUEDELTA 15.pz2 !BLUEDELTA 16.png !BLUEDELTA 16.pz2 !BLUEDELTA 17.png !BLUEDELTA 17.pz2 !BLUEDELTA 18.png !BLUEDELTA 18.pz2 ..\Runtime\Libraries\Props\4 BlueDelta\ !BLUEDELTA 16.png !BLUEDELTA 16.pp2 !BLUEDELTA DOUBLE LH.png !BLUEDELTA DOUBLE LH.pp2 ..\Runtime\Libraries\Light\Campaign Scene\ !BASIC LIGHT.lt2 !BASIC LIGHT.png Dark Light.lt2 Dark Light.png Light Set 01.lt2 Light Set 01.png Light Set 02.lt2 Light Set 02.png Light Set 03.lt2 Light Set 03.png Light Set 04.lt2 Light Set 04.png Light Set 04_1.lt2 Light Set 04_1.png Light Set 04_2.lt2 Light Set 04_2.png Light Set 05.lt2 Light Set 05.png Light Set 05_A.lt2 Light Set 05_A.png Light Set 06.lt2 Light Set 06.png Light Set 07.lt2 Light Set 07.png Light Set 08.lt2 Light Set 08.png Light Set 09.lt2 Light Set 09.png Light Set 10.lt2 Light Set 10.png Light Set 11.lt2 Light Set 11.png ..\Runtime\Textures\Alice\Campaign Scene alice_Bree1.jpg alice_Bree2.jpg alice_Bree3.jpg alice_Bree4.jpg tex01.jpg tex02.jpg tex03.jpg tex04.jpg tex04_1.jpg tex04_2.jpg tex05.jpg tex06.jpg tex07.jpg ..\Runtime\Textures\Imaginary_House\campaign_scene\ ac_unit.jpg ac_unitB.jpg asphalt_ground.jpg barbwire_pole.jpg barbwire_poleB.jpg box1.jpg box2.jpg box3.jpg box4.jpg boxBUMP.jpg box_wires.jpg box_wiresB.jpg bricks.jpg bricksBUMP.jpg brick_wall.jpg Brick_wall2.jpg Brick_wall2B.jpg brick_wallB.jpg Concrete1.jpg Concrete1BUMP.jpg door_boards.jpg door_boardsB.jpg door_knob.jpg door_knobB.jpg metal_bars.jpg metal_barsB.jpg metal_door.jpg metal_doorB.jpg mtdr_frame.jpg mtdr_frameB.jpg nails.jpg nailsBUMP.jpg padlock_box.jpg padlock_boxB.jpg pipe_1.jpg pipe_1BUMP.jpg pipe_2.jpg pipe_2BUMP.jpg plywood.jpg plywoodB.jpg posters1.jpg posters1BUMP.jpg posters2.jpg posters2BUMP.jpg roof.jpg roof_sign.jpg roof_signB.jpg roof_vent.jpg roof_ventBUMP.jpg sandbags.jpg sandbagsBUMP.jpg sewergrate.jpg sewergrateB.jpg sewer_lid.jpg sewer_lidBUMP.jpg trash_bag.jpg trash_bagB.jpg trash_can.jpg trash_canB.jpg trash_decal.jpg trash_decalB.jpg vent.jpg ventBUMP.jpg wall_trim.jpg win_boards.jpg win_boardsB.jpg win_frames.jpg win_framesB.jpg win_glass1.jpg win_glass1B.jpg win_glass2.jpg win_glass2B.jpg win_glass3.jpg win_glass3B.jpg wire_guard.jpg wire_guardB.jpg ..\Runtime\Campaign Backgrounds\ Alleyway 1.jpg Alleyway 2.jpg Black Moon 2.jpg Black Moon.jpg Blue Moon 2.jpg Blue Moon.jpg ------------------------------------------ Ownership Statement: All of the content in this package was created by Imaginary House and Kassie, and may include derivatives of the following vendor/merchant resources: Textures by cgtextures.com File created with README BUILDER program by Arduino http://www.arduino.net/ -------------- The product not require conversion -------------- Thank you for choosing our work.