*********************************************************** * Product Name: Wildlife for xTH Pumps * Product Date: August 2011 * Author: bringho * Product Copyright: bringho * Contact: Renderosity Sitemail *********************************************************** * Thank you very much for purchasing my texture set! * Please feel free to contact me with any comments, * feedback or suggestions. *********************************************************** Product Description: 16 wildlife skins for the xTH Pumps. What's Included: - 16 Colour Maps (.BMP) - 1 Displacement Maps (.BMP) - 15 Specular Maps (.BMP) - 16 DAZ Studio Material Presets (.DSF) ------------------------------ System requirements: Daz Studio 4, http://www.daz3d.com/shop/daz-studio-4-pro/ Product tested on PC. ------------------------------ Needed files: - xTH Pumps, http://www.renderosity.com/mod/bcs/xth-pumps/94620 ------------------------------ Installation Instructions: - Unzip content into the local folder/directory where the Daz Studio 'My Library' folder is located. - Start Daz Studio 4. - Go to Content Library. - Select 'Menu' -> 'Content DB Maintenance...'. - Select 'Re-Import Metadata'. - Click 'Accept'. - Deselect 'Products'. - Expand 'Products'. - Locate 'Wildlife for xTH Pumps' near the end of the list. - Select 'Wildlife for xTH Pumps'. - Click 'Accept'. ------------------------------ Usage tips: =========== It is likely you want to use the skins only on the material zones: Body, Heel and possibly Heel Front. Start by loading the skin of choice on the model, then go to the materials included in the original model to select your choice of materials for the other Material Zones. This is how the promotional images were created. Finding the Texture Set in Smart Content: - Select the xTH Pumps in the scene. - Go to 'Smart Content'. - View set to 'Files'. - Select 'Presets'. - Select 'Materials'. - Select 'Wildlife for xTH Pumps'. - Load the selected material. ------------------------------ Limitations: - These textures are designed to cover all material zones of the shoe. Since there are a multitude of materials available in the original product the author thought it was a better deal for the customer to exclude redundant materials to leave the space for more wildlife skins. Also the decision was taken to supply skin textures for all material zones, should the end user decide that it is what is needed for the rendering at hand. Known Issues: - There are no known issues. ------------------------------ This package contains the following files: Documentation\ renderositylicense.txt Wildlife_for_xTH_Pumps_ReadMe My Library\People\Genesis\Clothing\xTreeme Heels\xTHPumps\Materials\Wildlife\ SkinA.dsf SkinB.dsf SkinC.dsf SkinD.dsf SkinE.dsf SkinF.dsf SkinG.dsf SkinH.dsf SkinI.dsf SkinJ.dsf SkinK.dsf SkinL.dsf SkinM.dsf SkinN.dsf SkinO.dsf SkinP.dsf SkinA.png SkinB.png SkinC.png SkinD.png SkinE.png SkinF.png SkinG.png SkinH.png SkinI.png SkinJ.png SkinK.png SkinL.png SkinM.png SkinN.png SkinO.png SkinP.png My Library\Runtime\Support\ Wildlife_for_xTH_Pumps.dsa Wildlife_for_xTH_Pumps.dsx Wildlife_for_xTH_Pumps.png My Library\Runtime\textures\bringho\xTreeme_Heels\xTHPumps_Wildlife\ Displace.png SkinA.png SkinAspec.png SkinB.png SkinBspec.png SkinC.png SkinCspec.png SkinD.png SkinDspec.png SkinE.png SkinEspec.png SkinF.png SkinFspec.png SkinG.png SkinGspec.png SkinH.png SkinHspec.png SkinI.png SkinIspec.png SkinJ.png SkinJspec.png SkinK.png SkinKspec.png SkinL.png SkinLspec.png SkinM.png SkinMspec.png SkinN.png SkinNspec.png SkinO.png SkinP.png SkinOPspec.png