末末末末末末末末末末末末末末末末末末末末末 Product Name: Meipes's Sculptural V4 Author: Meipe Copyright: September 2012 by Meipe If you need help with this product, please contact Meipe through Renderosity mail. 末末末末末末末末末末末末末末末末末末末末末 末抹Description楓末 With this marble texture & shader set and carefuly sculpted hair prop, you can transform Victoria 4 in a work of art in a few clicks! Just try them with any of your poses and enjoy the extreme realism of the renders... For Poser 9 or 2012 users, special shaders are provided to take full advantage of the scatter nodes, with extremely realistic renders performed in a few minutes! And five poses with matching props are provided to help you starting in the word of sculpture... 末末末末末末末末末末末末末末末末末末末末末 末抹Requirements楓末 - Victoria 4 - Poser only. Tested in Poser 7, 2010, 9/2012. Six special shaders provided for Poser 9/2012 only. - PC and MAC compatible 末末末末末末末末末末末末末末末末末末末末末 末抹Included楓末 -one textured hair object (.hr2) for Victoria 4 with displacement map and morphs: hair forward (fitting morph), bun reduce, neck reduce (shaping morphs); -one texture set for Victoria 4 to be injected with different shaders: 1- Basic Poser matte shader; 2- Basic Poser glossy shader; 3- Advanced matte SSS shaders for Poser 9 & 2012: white, light veined, veined; 4- Advanced glossy shaders for Poser 9 & 2012: white, light veined, veined. -one sculptural chest morph; -six poses and six mirrored poses, including golden bow and arrow smart props. 末末末末末末末末末末末末末末末末末末末末末 末抹How to Install楓末 Extract the contents of the .zip file into your Poser or DAZ Studio directory and the product contents will be in the Pose, Prop and Hair libraries under "MSculpturalV4". 末末末末末末末末末末末末末末末末末末末末末 末抹How to Use楓末 1 - Load Victoria 4 into your scene; 2 - Turn off "Use limits" and "Use Inverse Kinematics" (for pose injection, optional); 3 - Inside the Hair library, load the "MGalateHair"; 4 - Inside the Pose library, load the hair shader of your choice; 5 - Select V4, and load the matching shader; 6 - For all Poser Users, enable Displacement Maps into the Render settings and lower "Min Shading Rate" to 0.2; 7 - For Poser 9 & 2012 users, enable Subsurface Scattering into the Render Settings (indirect lighting is highly recommended too); 8 - Load your pose and render! 末末末末末末末末末末末末末末末末末末末末末 末抹Notes楓末 A low "Min shading rate" as 0.2 will let you render all the hair details, but is time-consuming on old computers. If you don't have the hair prop or an object with displacement maps near the point of view, you may try a higher "Min shading rate". If you plan to use the archer pose provided with this product, remember to load the matching smart props from the Prop library! All poses provided are set to be used with Xameva and Meipe's Perfect fixes. If you use them without the fixes, you may need to re-pose the toes. Meipe is a professional sculptor in Italy and the author of the 'Perfect fixes' morphs. 末末末末末末末末末末末末末末末末末末末末末 ..\Runtime\Libraries\Hair\MSculpturalV4 MGalateHair.hr2 MGalateHair.png \Runtime\Libraries\Pose\MSculpturalV4 SculpturalChest.pmd SculpturalChestINJ.png SculpturalChestINJ.pz2 SculpturalChestREM.png SculpturalChestREM.pz2 \Runtime\Libraries\Pose\MSculpturalV4\MAT-OlderPoser 1-BasicMatteBody.png 1-BasicMatteBody.pz2 1-BasicMatteHair.png 1-BasicMatteHair.pz2 2-BasicGlossyBody.png 2-BasicGlossyBody.pz2 2-BasicGlossyHair.png 2-BasicGlossyHair.pz2 ..\Runtime\Libraries\Pose\MSculpturalV4\MAT-Poser 9&2012 1-Hint.png 1-Hint.pz2 1-WhiteBody.png 1-WhiteBody.pz2 1-WhiteHair.png 1-WhiteHair.pz2 2-LightVeinedBody.png 2-LightVeinedBody.pz2 2-LightVeinedHair.png 2-LightVeinedHair.pz2 3-VeinedBody.png 3-VeinedBody.pz2 3-VeinedHair.png 3-VeinedHair.pz2 4-Hint.png 4-Hint.pz2 4-WhiteBody.png 4-WhiteBody.pz2 4-WhiteHair.png 4-WhiteHair.pz2 5-LightVeinedBody.png 5-LightVeinedBody.pz2 5-LightVeinedHair.png 5-LightVeinedHair.pz2 6-VeinedBody.png 6-VeinedBody.pz2 6-VeinedHair.png 6-VeinedHair.pz2 ..\Runtime\Libraries\Pose\MSculpturalV4\Poses 0-ZeroPose.png 0-ZeroPose.pz2 1-Archer hint.png 1-Archer hint.pz2 1-Archer.png 1-Archer.pz2 1-ArcherMIR.png 1-ArcherMIR.pz2 2-Balance.png 2-Balance.pz2 2-BalanceMIR.png 2-BalanceMIR.pz2 3-Dreams.png 3-Dreams.pz2 3-DreamsMIR.png 3-DreamsMIR.pz2 4-InsideMe.png 4-InsideMe.pz2 4-InsideMeMIR.png 4-InsideMeMIR.pz2 5-Venus.png 5-Venus.pz2 5-VenusMIR.png 5-VenusMIR.pz2 6-Sunshine.png 6-sunshine.pz2 ..\Runtime\Libraries\Props\MSculpturalV4 !Hint.png !Hint.pz2 MSV4Arrow.png MSV4Arrow.pp2 MSV4Bow.png MSV4Bow.pp2 MSV4ArrowMIR.png MSV4ArrowMIR.pp2 MSV4BowMIR.png MSV4BowMIR.pp2 ..\Runtime\Geometries\XandM\MSculpturalV4 BonusArrow.obj BonusBow.obj MSculptureHair.obj ..\Runtime\Textures\XandM\Sculpture MeipeGoldenReflection.jpg MSculptureFaceCM1.jpg MSculptureHairCM1.jpg MSculptureHairDM.jpg MSculptureLimbsCM1.jpg MSculptureTorsoCM1.jpg ..\Documentation MSculpturalV4_Readme.txt RenderosityLicense.txt