-------------------------------------- Product Name: Point Nemo Lighthouse Copyright 09-18-2012 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio) -------------------------------------- Product Description: Construction Kit for building various steampunk, sci-fi, industrial or fantasy backdrops or even interiors. There are several wall and floor segments, floor panels and grills, ventilators, railings and so on. Except for wall and floor building elements there are various retro and retro-futuristic styled control consoles and control panels. Basically there are five different electromechanical consoles and four different retro computer mainframe terminals or nodes. Large material collection is available for each element. All elements are independent so you can position, scale or rotate them as you wish. There are countless combinations possible. Included are: 5 wall segments (5 texture options for each of them) 5 floor panels or grills 5 electromechanical control consoles (3 texture options for each of them) 4 computer mainframe consoles various other equipment more than 25 props together more than 60 material collection options (mc6 files) 3 light presets Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com,FALLOUTIC: Rust Textures by Coflek-Gnorg. -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Light, Materials and Props folders named SP Backdrop 2. Geometries, Textures and Reflection Maps are stored in respective folders. -------------------------------------- Usage Tips or Limitations: You can combine included props in any way you want. There are several tips for doing so: For changing material or texture option, choose desired object (wall shell or console prop) and apply appropriate material collection (mc6) file. Some material collection files change only some of objects materials, while other change all of them. For example there are material files for changing all materials for mainframe nodes and also material files which change only "traffic light" material zone, so you can mix and match them to any desired combination. The same apply to iron rust or steel rust material file, which can be used either for changing material for single wall support prop or to same wall supports which are included in wall shells props. Wall shells can be turned upside down to make upper part of walls and ceiling. Corner shell can be used either on right or left side. Round window shell can be used as ventilator panel with included air shaft prop tunnel and ventilator prop (consisting from fan itself and its frame) or as window panel with circular glass pane and/or window grate. Both variant can be supplemented with shutter prop. Some of control console have movable parts which are made as parented props with indicated movement dial set to limits on. Some other have parts that can be hidden or removed for varied look. Air Shaft and Floor Grill have lights parented to them (in light folder), so you can use them for special light effects (lights shining from within air shaft tube or from beneath the floor grating.) You need to adjust shadows setting according your needs and your pc configuration. This is very versatile scenery set, you can look to promo pictures for some construction guides or tips, but otherwise you possibilities are quite limitless. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in the Product: \Bonus psd template screen_console_display.zip \Documentation license.txt SPB2_Control_Room_README.txt \Promos promo thumb.jpg SPB2 01 CONCEPT.jpg SPB2 02 FEATURE.jpg SPB2 03 FEATURE.jpg SPB2 04 CONSOLES.jpg SPB2 05 CONSOLES.jpg SPB2 06 MAINFRAME.jpg SPB2 07 EQUIPMENT.jpg SPB2 08 EXAMPLES.jpg SPB2 Main Promo.jpg \Runtime\Geometries\SP Backdrop 2 1winshell.obj 2winshell.obj airshaft.obj balu.obj bottom.obj bwinshell.obj console01.obj console02.obj console03.obj cornerbalu.obj cornershell.obj datarod.obj fanblades.obj fanframe.obj flatshell.obj floorpanel.obj grate.obj grill1.obj grill2.obj grill3.obj lever.obj mainframe.obj manual.obj masterconsole.obj masterkeyboard.obj node1.obj node2.obj node3.obj roundwindow.obj screenconsole.obj shutter.obj socle.obj support.obj tray.obj wheelcons01.obj wheelcons2.obj \Runtime\Libraries\Light\SP Backdrop 2 Air Shaft Light.lt2 Air Shaft Light.png Floor Grill 03 Light.lt2 Floor Grill 03 Light.png SPB2 Base Light.lt2 SPB2 Base Light.png \Runtime\Libraries\Materials\SP Backdrop 2\Consoles Console 01 - Blue.mc6 Console 01 - Blue.png Console 01 - Green.mc6 Console 01 - Green.png Console 01 - Yellow.mc6 Console 01 - Yellow.png Console 02 - Blue.mc6 Console 02 - Blue.png Console 02 - Green.mc6 Console 02 - Green.png Console 02 - Yellow.mc6 Console 02 - Yellow.png Console 03 - Blue.mc6 Console 03 - Blue.png Console 03 - Green.mc6 Console 03 - Green.png Console 03 - Yellow.mc6 Console 03 - Yellow.png Master Console - Blue.mc6 Master Console - Blue.png Master Console - Green.mc6 Master Console - Green.png Master Console - Yellow.mc6 Master Console - Yellow.png Master Console Keyboard - Blue.mc6 Master Console Keyboard - Blue.png Master Console Keyboard - Green.mc6 Master Console Keyboard - Green.png Master Console Keyboard - Yellow.mc6 Master Console Keyboard - Yellow.png Screen Console - Blue.mc6 Screen Console - Blue.png Screen Console - Green.mc6 Screen Console - Green.png Screen Console - Yellow.mc6 Screen Console - Yellow.png Screen Console Manual - Blue.mc6 Screen Console Manual - Blue.png Screen Console Manual - Green.mc6 Screen Console Manual - Green.png Screen Console Manual - Yellow.mc6 Screen Console Manual - Yellow.png \Runtime\Libraries\Materials\SP Backdrop 2\Mainframe Mainframe - Blue.mc6 Mainframe - Blue.png Mainframe - Green.mc6 Mainframe - Green.png Mainframe - Yellow.mc6 Mainframe - Yellow.png Node 01 - Blue.mc6 Node 01 - Blue.png Node 01 - Green.mc6 Node 01 - Green.png Node 01 - Yellow.mc6 Node 01 - Yellow.png Node 02 - Blue.mc6 Node 02 - Blue.png Node 02 - Green.mc6 Node 02 - Green.png Node 02 - Yellow.mc6 Node 02 - Yellow.png Node 03 - Blue.mc6 Node 03 - Blue.png Node 03 - Green.mc6 Node 03 - Green.png Node 03 - Yellow.mc6 Node 03 - Yellow.png Traffic Lights - Circuit.mc6 Traffic Lights - Circuit.png Traffic Lights - Dots.mc6 Traffic Lights - Dots.png Traffic Lights - Ovals.mc6 Traffic Lights - Ovals.png \Runtime\Libraries\Materials\SP Backdrop 2\Metal Rust Iron Rust.mc6 Iron Rust.png Steel Rust.mc6 Steel Rust.png \Runtime\Libraries\Materials\SP Backdrop 2\Wall - Floor Shells 1 Window - Bunker.mc6 1 Window - Bunker.png 1 Window - Forge.mc6 1 Window - Forge.png 1 Window - Old Lab.mc6 1 Window - Old Lab.png 1 Window - Space Dock.mc6 1 Window - Space Dock.png 1 Window - Submarine.mc6 1 Window - Submarine.png 2 Windows - Bunker.mc6 2 Windows - Bunker.png 2 Windows - Forge.mc6 2 Windows - Forge.png 2 Windows - Old Lab.mc6 2 Windows - Old Lab.png 2 Windows - Space Dock.mc6 2 Windows - Space Dock.png 2 Windows - Submarine.mc6 2 Windows - Submarine.png Corner Shell - Bunker.mc6 Corner Shell - Bunker.png Corner Shell - Forge.mc6 Corner Shell - Forge.png Corner Shell - Old Lab.mc6 Corner Shell - Old Lab.png Corner Shell - Space Dock.mc6 Corner Shell - Space Dock.png Corner Shell - Submarine.mc6 Corner Shell - Submarine.png Flat Shell - Bunker.mc6 Flat Shell - Bunker.png Flat Shell - Forge.mc6 Flat Shell - Forge.png Flat Shell - Old Lab.mc6 Flat Shell - Old Lab.png Flat Shell - Space Dock.mc6 Flat Shell - Space Dock.png Flat Shell - Submarine.mc6 Flat Shell - Submarine.png Round Window - Bunker.mc6 Round Window - Bunker.png Round Window - Forge.mc6 Round Window - Forge.png Round Window - Old Lab.mc6 Round Window - Old Lab.png Round Window - Space Dock.mc6 Round Window - Space Dock.png Round Window - Submarine.mc6 Round Window - Submarine.png \Runtime\Libraries\props\SP Backdrop 2\Consoles Console 01.png Console 01.pp2 Console 02.png Console 02.pp2 Console 03.png Console 03.pp2 Master Console.png Master Console.pp2 Screen Console.png Screen Console.pp2 \Runtime\Libraries\props\SP Backdrop 2\Equipment Air Shaft.png Air Shaft.pp2 Corner Railing.png Corner Railing.pp2 Data Rod.png Data Rod.pp2 Round Window Fan.png Round Window Fan.pp2 Round Window Grate.png Round Window Grate.pp2 Round Window Shutter.png Round Window Shutter.pp2 Round Window.png Round Window.pp2 Straight Railing.png Straight Railing.pp2 Wall Support.png Wall Support.pp2 \Runtime\Libraries\props\SP Backdrop 2\Floor Panels Floor Grill 01.png Floor Grill 01.pp2 Floor Grill 02.png Floor Grill 02.pp2 Floor Grill 03.png Floor Grill 03.pp2 Floor Panel.png Floor Panel.pp2 Steel Landing.png Steel Landing.pp2 \Runtime\Libraries\props\SP Backdrop 2\Mainframe Mainframe.png Mainframe.pp2 Node 01.png Node 01.pp2 Node 02.png Node 02.pp2 Node 03.png Node 03.pp2 \Runtime\Libraries\props\SP Backdrop 2\Wall-Floor Shells 1 Window Shell.png 1 Window Shell.pp2 2 Windows Shell.png 2 Windows Shell.pp2 Corner Shell.png Corner Shell.pp2 Flat Shell.png Flat Shell.pp2 Round Window Shell.png Round Window Shell.pp2 \Runtime\Textures\Reflection Maps\SP Backdrop 2 cybertenko_SPB2_enviro.jpg \Runtime\Textures\SP Backdrop 2 cybertenko_SPB2_airshaft.jpg cybertenko_SPB2_bronze.jpg cybertenko_SPB2_bronze_s.jpg cybertenko_SPB2_bunker1.jpg cybertenko_SPB2_console1B.jpg cybertenko_SPB2_console1dials.jpg cybertenko_SPB2_console1G.jpg cybertenko_SPB2_console1panel.jpg cybertenko_SPB2_console1Y.jpg cybertenko_SPB2_console2B.jpg cybertenko_SPB2_console2dials.jpg cybertenko_SPB2_console2G.jpg cybertenko_SPB2_console2panel.jpg cybertenko_SPB2_console2Y.jpg cybertenko_SPB2_console3B.jpg cybertenko_SPB2_console3dials.jpg cybertenko_SPB2_console3G.jpg cybertenko_SPB2_console3panel.jpg cybertenko_SPB2_console3Y.jpg cybertenko_SPB2_controls.jpg cybertenko_SPB2_controls_D.jpg cybertenko_SPB2_copper.jpg cybertenko_SPB2_core.jpg cybertenko_SPB2_dataducts1.jpg cybertenko_SPB2_dataducts2.jpg cybertenko_SPB2_dataducts3.jpg cybertenko_SPB2_datarod.jpg cybertenko_SPB2_displayscreener.jpg cybertenko_SPB2_fancenter.jpg cybertenko_SPB2_fanframe.jpg cybertenko_SPB2_floortile.jpg cybertenko_SPB2_forge.jpg cybertenko_SPB2_green.jpg cybertenko_SPB2_hambrass.jpg cybertenko_SPB2_iron.jpg cybertenko_SPB2_mainframeB.jpg cybertenko_SPB2_mainframedataduct.jpg cybertenko_SPB2_mainframeG.jpg cybertenko_SPB2_mainframepanel.jpg cybertenko_SPB2_mainframescreen.jpg cybertenko_SPB2_mainframeY.jpg cybertenko_SPB2_masterB.jpg cybertenko_SPB2_masterdials2.jpg cybertenko_SPB2_masterG.jpg cybertenko_SPB2_masterscreens.jpg cybertenko_SPB2_masterY.jpg cybertenko_SPB2_metalplate.jpg cybertenko_SPB2_node1B.jpg cybertenko_SPB2_node1G.jpg cybertenko_SPB2_node1Y.jpg cybertenko_SPB2_node2B.jpg cybertenko_SPB2_node2G.jpg cybertenko_SPB2_node2Y.jpg cybertenko_SPB2_node3B.jpg cybertenko_SPB2_node3G.jpg cybertenko_SPB2_node3Y.jpg cybertenko_SPB2_oldlab.jpg cybertenko_SPB2_rubber.jpg cybertenko_SPB2_rust1.jpg cybertenko_SPB2_rusted10.jpg cybertenko_SPB2_rusted3.jpg cybertenko_SPB2_rusted4.jpg cybertenko_SPB2_screenerB.jpg cybertenko_SPB2_screenerG.jpg cybertenko_SPB2_screenermesh.jpg cybertenko_SPB2_screenermetal3.jpg cybertenko_SPB2_screenerY.jpg cybertenko_SPB2_spacedock.jpg cybertenko_SPB2_spheres.jpg cybertenko_SPB2_submarine.jpg cybertenko_SPB2_treadplate02.jpg \Templates 1window-shell.jpg 2window-shell.jpg airshaft.jpg cconsole3_core.jpg console1_box.jpg console2_box.jpg console3_box.jpg console3_innerspheres.jpg corner-shell.jpg mainframe_box.jpg mainframe_dataduct.jpg mainframe_datarod.jpg mainframe_panel.jpg masterconsole_box.jpg node1_box.jpg node2_box.jpg node3_box.jpg nodes_controls.jpg roundwindow_shell.jpg screenconsole_box.jpg