*****THE NEXT GENERATION*********************************** RAZOR RIDER: Hotel Reception for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Welcome to the "Zephyr" Hotel, Nr.1 in town (yeah, right. Nr.1 maybe 20 years ago). As soon as I heard about R. Scott plans to film sequel of the "Blade Runner", I re-activated my Razor Rider series. I planned to model a cyberpunk hotel for a long time, and now finally decided to put project under way; starting with hotel reception. This is entrance to futuristic hotel/hostel. Years of neglect have left scars all over. Architecture is separated in two main categories: architecture parts and decorative objects. Architecture consist of: - floor (parent to all other parts) - door wall (with poseable entrance door) - round wall - video wall - armature - elevator wall (with morphing elevator doors) - corner wall - reception wall (with poseable safe door) - reception booth - reception door - ceiling (with ceiling lamps and poseable fan) Decorative objects: - chairs - table - video bar - trash can - monitors - reception chair - takeout food box - sign - beer can Since the reception room is relatively small, I divided architecture to allow camera to be positioned without obstruction. Little tip for easier work; You don't have to hide wall in camera's way, since attached objects remains visible. Instead, translate whole part out of the way (with all parts attached to it), when You're done with the rendering, just restore element, and it will snap in original position. 3 simple light sets included (each set with two point light and different HDRI light probe in IBL slot) Texture templates not included. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Geometry are placed in runtime/library/character/Coflek Gnorg/Razor Rider_Hotel Reception Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL ************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. To change texture styles (like in Poser's MAT poses) just replace cg_texturename1_diff with cg_texturename2_diff, or 3 or 4. You don't have to change other sub-textures. ************************** FILE LIST *************************** ..\Documentation\ RR_Hotel Reception_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\Razor Rider_Hotel Reception\ Reception.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Razor Rider_Hotel Reception\ Reception.cr2 Reception.png ..\Runtime\Libraries\Light\Coflek Gnorg\Razor Rider_Hotel Reception\ Light Set 1.lt2 Light Set 1.png Light Set 2.lt2 Light Set 2.png Light Set 3.lt2 Light Set 3.png ..\Runtime\Textures\Coflek Gnorg\Razor Rider_Hotel Reception\ IBLight1.hdr IBLight2.hdr IBLight3.hdr cgre_ceilingl_ambi.jpg cgre_ceilingl_bump.jpg cgre_ceilingl_diff.jpg cgre_ceilingl_opac.jpg cgre_ceilingl_spec.jpg cgre_doorwall_bump.jpg cgre_doorwall_diff.jpg cgre_doorwall_spec.jpg cgre_elevator_bump.jpg cgre_elevator_diff.jpg cgre_elevator_spec.jpg cgre_elewall_bump.jpg cgre_elewall_diff.jpg cgre_elewall_spec.jpg cgre_floorl_bump.jpg cgre_floorl_diff.jpg cgre_floorl_spec.jpg cgre_glass_opac.jpg cgre_glass_spec.jpg cgre_recptwall_bump.jpg cgre_recptwall_diff.jpg cgre_recptwall_spec.jpg cgre_videowall_bump.jpg cgre_videowall_diff.jpg cgre_videowall_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 14.11.2012. Dominik Lenardo