Readme file for Castle Development Group Architectural Series  Copyright 2002 Created by: Debra Adamson dadamson@adamscon.com or dadamson@CastleDevelopmentGroup.com --------------------------------------------------------------------------- General Information: The Castle Development Group is dedicated to offering quality Architectural and Interior design elements for Poser. Our models feature user friendly features, such as dials for geometry or texture options. Users can easily view combinations and options without having to locate matching textures through a complicated Poser directory structure. All of our products are scaled to work seamlessly together and are consistent with general real world dimensions. Color schemes for the textures were designed in families providing users with packages that can build upon each other. Gone is the frustration of buying a set of textures that matches nothing else in your collection! New collections are added to our online catalog every 1-2 weeks and can be purchased at: Castle Development Group Turbo Squid Renderosity 3DCommune --------------------------------------------------------------------------- Files list: The CastleDev Egyptian Artifact 4 contains an Egyptian sarcophagus, or mummy case. It is highly decorated, and will add realism to your ancient Egyptian scenes. This model works nicely with CastleDev Egyptian products, such as the CastleDev Egyptian Temple 2 and the CastleDev Egyptian Artifacts Pack 1 (Egyptian Vase Pack), Egyptian Artifacts Pack 2 (Egyptian Weapons Pack), and Egyptian Artifacts Pack 3 (Egyptian oil lamps). Texture map templates are provided, in case you want to make your own textures for the lamps. The following files are supplied with Egyptian Artifact 4: File Name Description --------- ----------- CDAC51.obj Geometry file for Egyptian sarcophagus CDAC51.png Thumbnail image for Egyptian sarcophagus (Poser 4 with Pro Pack) CDAC51.pp2 PP2 file for Egyptian sarcophagus CDAC51.rsr Geometry file for Egyptian sarcophagus (Poser without Pro Pack) CDAC51.rsr Thumbnail image for Egyptian sarcophagus (Poser without Pro Pack) CDAC51BT.jpg Texture map template for base of Egyptian sarcophagus CDAC51BT1.jpg Texture 1 map for base of Egyptian sarcophagus CDAC51FT.jpg Texture map template for front of Egyptian sarcophagus CDAC51FT1.jpg Texture 1 map for front of Egyptian sarcophagus CDAC51KT.jpg Texture map template for back of Egyptian sarcophagus CDAC51KT1.jpg Texture 1 map for back of Egyptian sarcophagus The texture maps can be found in the Runtime\textures\CastleDev\Accessories subdirectory under the Poser4 directory. The texture bump map templates can be found in the Runtime\templates\CastleDev\Accessories subdirectory under the Poser4 directory. The PNG, PP2, and thumbnail RSR files can be found in the Runtime\libraries\props\CastleDev-Accessories subdirectory under the Poser4 directory. The OBJ and geometry RSR files can be found in the Runtime\Geometries\CastleDev\Architecture\Accessories subdirectory under the Poser4 directory. --------------------------------------------------------------------------- Installation Instructions: Extract the files to your Poser directory. They should appear under the appropriate CastleDev Subdirectory listed in the previous section. --------------------------------------------------------------------------- Usage: Once the files have been installed into the Poser directories, you will find the prop under the Props/CastleDev-Accessories tab in the Poser library menu. You can bring it into your Poser scene in the same manner that you would any other Poser prop. Please see the License Agreement for any questions regarding how and where these files may be used. --------------------------------------------------------------------------- Tips and Tricks: There is a consistent naming convention throughout the Castle Development Group series of Poser related products. We have tried to provide the simplest method possible for users to locate and identify our files as possible. All CastleDev files start with the letters "CD". The next 2 letter identify what type of element the file is associated with, such as MW for Multi-Wall. The numbers which follow designate the dimension of the wall - 0816, being 8 ft by 16 ft. This is followed by an sequence reference and in the case of Texture or Bump maps T1... or B1... There for CDMF1616M1T26 could be read as "Castle Dev Multi-Floor size 16x16 texture number 26". Enjoy! Debra & Lynn www.CastleDevelopmentGroup.com