Productname: ILLUSIVE_DANCER_for_M4 -------------------------------------------------------- All of the content in this package was created by Afanasiev Production (Renderosity Username: "odnajdy") and D_jerry (Renderosity Username: "D_jerry") © 2012 by odnajdy & D_jerry Date: 12/12/2012 -------------------------------------------------------- Description: ILLUSIVE DANCER is the professional character created on the basis of Michael 4 from Daz3D. The main advantages and features of a package: - 17 INJ-bundles of new original morphs and the convenient menu in a bookmark "Body". 14 ready human feelings and emotions. - Own hair. (Presented in two variants). - 47 qualitative maps and textures. Full displacement. - Own HDR-illumination. - The new effective multilevel method of a configuration of materials for visualization of a human skin. Is developed specially for this model. -------------------------------------------------------- Required Products: PC or MAC Poser 7 or higher product "Michael 4 Base" (by Daz3D) MAC users will need Poser Maconverter NO TESTED with Poser 4 (rsr files are not included) -------------------------------------------------------- For users of the program DAZ-Studio: The given product was tested in version 3 and 4 Pro. Injections for character and Hair object are absolutely efficient. The geometry also is displayed correctly. But we didn't create specially materials for work in DAZ-Studio. Probably, some nuances in the scheme of materials will be simplified at import to DAZ-Studio. For example, property "Alternate Specular". We recommend this product to experienced users which in a condition to improve or change the scheme of materials and displacement, created for Poser program. -------------------------------------------------------- Detailed Installation Instructions: Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - Drag the runtime folder into the poser folder. -------------------------------------------------------- What's Included & Features: When you next open Poser, you will find: ..\Documentation\ license.txt ILLUSIVE_DANCER_for_M4_Readme.txt ..\Runtime\Geometries\D_jerry_Odnajdy\ DancerHair.obj ..\Runtime\Libraries\Pose\Illusive DANCER\ DANCER figure MATs.pz2 DANCER figure MATs.png ILLUSIVE DANCER InjAllMorphs.pz2 ILLUSIVE DANCER InjAllMorphs.png ..\Runtime\Libraries\Light\Illusive DANCER\ DANCER set.lt2 DANCER set.png ..\Runtime\Libraries\Props\Illusive DANCER\ DancerHair AUTO.pp2 DancerHair AUTO.png DancerHair Simple.pp2 DancerHair Simple.png ..\Runtime\Libraries\Materials\Illusive DANCER\ DANCER figure MATs.mc6 DANCER figure MATs.png DancerHair MATs.mc6 DancerHair MATs.png ..\Runtime\Textures\D_jerry_Odnajdy\DANCER_forM4_ProMaps\ Dancer_EMouth_UD_Bump.jpg Dancer_EMouth_UD_Spec1.jpg Dancer_EMouth_UD_Spec2anistrop.jpg Dancer_EMouth_UD_TX.jpg Dancer_Eyes_Cornea_Trans.jpg Dancer_Eyes_Iris_AmbientMap.jpg Dancer_Eyes_Lacrimal_Trans.jpg Dancer_Eyes_Lacrimal_TX.jpg Dancer_Eyes_RaduGaSer.jpg Dancer_Eyes_ReflAmbientMap.jpg Dancer_Eyes_ReflTxNewPro.jpg Dancer_Eyes_Surface_Bump.jpg Dancer_Eyes_Surface_ReflAnistrop.jpg Dancer_Head_Bump.jpg Dancer_Head_Displ_Minus.jpg Dancer_Head_Displ_Plus.jpg Dancer_Head_Spec.jpg Dancer_Head_TX.jpg Dancer_Lashes_Trans.jpg Dancer_Limbs_Bump.jpg Dancer_Limbs_Displ_Minus.jpg Dancer_Limbs_Displ_Plus.jpg Dancer_Limbs_Spec.jpg Dancer_Limbs_TX.jpg Dancer_Odnajdy_ProLight.hdr Dancer_ScleraLacrimal_Bump.jpg Dancer_Tears_Displ_MINUS.jpg Dancer_Tears_Displ_PLUS.jpg Dancer_Tors_Bump.jpg Dancer_Tors_Displ_Minus.jpg Dancer_Tors_Displ_Plus.jpg Dancer_Tors_Spec.jpg Dancer_Tors_TX.jpg DancerHair_Spec4_Scalp.jpg DancerHair_Spec5_Top.jpg DancerHair_Spec6_AllNuances.jpg DancerHair_TR 2_Scalp.jpg DancerHair_TR 2_Top.jpg DancerHair_TR_AllNuances.jpg DancerHair_TX100_AllNuances.jpg DancerHair_TX100_Scalp.jpg DancerHair_TX100_Top.jpg Light_odnajdy_Exciting Eyes.jpg Light_odnajdy_MAPS_BW_Gradient 1 Dark.jpg Light_odnajdy_MAPS_BW_Gradient 1 Soft.jpg Light_VirginSoil_mapRefl.jpg Odnajdy_MyProPanorams_01.jpg -------------------------------------------------------- Councils of the use of product: For the receipt of the most realistic result in Poser 8 or Poser Pro 2010/2012, please will include the followings Render options FireFly: - Raytracing - On - Indirect Light - On (recommended) - In Render Over: Use Displacement maps - ACTIVE (necessarily) - post filter size - 4 - post filter type - sync The procedure works in Poser: 1) Load a model Michael 4 Base from the library. 2) Use file ILLUSIVE_DANCER_InjAllMorphs.pz2 (...Runtime\Libraries\Pose\Illusive DANCER folder). 3) Use file DANCER_figure_MATs.pz2 (..\Runtime\Libraries\Pose\Illusive DANCER folder) 4) Download DancerHair_AUTO.pp2 or DancerHair_Simple.pp2 from a library of props. (...Runtime\Libraries\Props\Illusive DANCER folder). Distinction consists that in the first variant I carried out automatic interrelation between morphs of hair at various rotation of the head of the ILLUSIVE DANCER. After gluing of hair to the head, (at the operation "Parent to..." the character should be in a pose the Zero), hair will correctly react to changes of turns of the head without your intervention. In the second option (DancerHair_Simple.pp2) of such automatic dependence doesn't exist, and it is necessary to supervise parameters of morphs of hair manually. For fans of Poser program we recommend to use the first option of hair, - DancerHair_Auto. 5) Attach prop DancerHair (Auto or Simple) to a head of model by means of a command: Object - Change Parent.... The ILLUSIVE DANCER character should be in a pose "zero". Attention: In this product there are no textures for genitals. _______________________________________________________ Additional explanatories: As usual in series "Favourite heroes", model of ILLUSIVE DANCER has endured very essential changes in geometry of a neck, head, ears, lips, teeth, etc. Also a breast have partially been modified. We have created 14 new original morphs of emotions (from total 17), putting before myself a problem - not to lose similarity to the original. Such smiles, mouth opening and etc... are the most peculiar to this hero. To avoid any distortions of appearance, it is desirable, that the sum of values of all our modifiers of emotions at simultaneous use hasn't exceeded "unit". For correct management of eyes of the character we suggest to use ONLY our modifiers: "Closing of Eyes", "Eyes UpDown" and "Eyes SideSide". Remember that sold poses can contain data on position of eyes. Sometimes this information can distort normal work with eyes of our hero. Watch this moment in avoidance of defects. Null unnecessary data of coordinates and operate eyes only by means of our modifiers. _______________________________________________________ Injections, textures and object, included in a package, wholly or partly can not serve as a commercial resource for other producers. No redestributing for free any parts of this package. Files may be used in personal and commercial artwork. _______________________________________________________ Yours, fans of programs Poser and DAZ Studio, sincerely :) Odnajdy & D_jerry