*****THE NEXT GENERATION*********************************** MINIATURES: DESCENT for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* This is detailed scene set for your fantasy/horror scenes. It's skull sculpted entrance leading into spiraling down, narrow corridor. It is not directly related to my past product "The Pit", but they can be used together (although corridors haven't connecting spot). Terrain in the front of the entrance is big enough to set some serious fighting/posing, but retains the quality of the textures even from extreme close-ups. Skull entrance, ground and tunnel are main part of this structure, left and right cliff can be hidden if you need to render scene from aside. You can also manipulate with left and right cliff using bend, up/down and twist morphs. I included limits to avoid texture/geo- metry deformations. All promotional images are rendered with four different light sets (included in pack). I also included texture templates ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/character/Coflek Gnorg/Miniatures_Descent Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Descent Templates\ cgde_front.png cgde_ground.png cgde_left.png cgde_right.png cgde_scull.png cgde_tunnel.png ..\Documentation\ Descent_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\Miniatures_Descent\ Descent Scene.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Miniatures_Descent\ Descent Scene.cr2 Descent Scene.png ..\Runtime\Libraries\Light\Coflek Gnorg\Miniatures_Descent\ Daylight.lt2 Daylight.png Deep Forrest.lt2 Deep Forrest.png Doomsday.lt2 Doomsday.png Nightfall.lt2 Nightfall.png ..\Runtime\Textures\Coflek Gnorg\Miniatures_Descent\ Untitled-2.jpg cgde_front_bump.jpg cgde_front_diff.jpg cgde_front_spec.jpg cgde_grass_diff.jpg cgde_grass_opac.jpg cgde_ground_bump.jpg cgde_ground_diff.jpg cgde_ground_spec.jpg cgde_left_bump.jpg cgde_left_diff.jpg cgde_left_spec.jpg cgde_right_bump.jpg cgde_right_diff.jpg cgde_right_spec.jpg cgde_scull_bump.jpg cgde_scull_diff.jpg cgde_scull_spec.jpg cgde_spotprojection.jpg cgde_tunnel_bump.jpg cgde_tunnel_diff.jpg cgde_tunnel_spec.jpg doomsday.hdr goldfield.hdr greendominion.hdr nightaurora.hdr ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 07.03.2013. Dominik Lenardo