1) SAcruiser.zip, COPYRIGHT Shawn Davis (Shawnaloroc) 05/08/2013. All product content created by Shawn Davis. 2) Shawn Davis - Shawnaloroc 3) The SAcruiser features four fully poseable blaster turrets, which include four gun flashes that burst out from each gun, along with smart prop bolt plasma projectiles, that you can position and animate shooting out from the gun turrets in any direction you point them. This space fairing military vessel also has a docking bay on the underside, with docking bay doors that open and close, retractable auto docking gantries on both sides of the ship and a smart prop main thruster flame for the aft. 15 points of articulation. 4) System requirements Poser VERSION: Poser7+. OBJ VERSION: A software package that can import OBJ files. 5) Needed Files: The contents of the package are the only needed files. 6) For OBJ version: Unpack zip. The obj file named SAcruiser.obj is located in Runtime\Geometries\SAcruiserMesh The prop obj files are located in Runtime\Geometries\SAcruiserMesh The textures are located in Runtime\Textures\SAcruiserTextures 7) Poser usage: SAcruiser is a character located in Runtime\Libraries\Character\Vehicles\SAcruiser Load SAcruiser into scene. Load smart from the SAcruiserProps folder. The docking bay doors open in z translation.Auto docks extends in x translation. Gun mounts (Turrets) rotate in y, guns with rotate x.Blaster flares can be turned on or off with visibility in the parameters settings. The top Gun mounts are fixed to clamps, these gun clamps are mounted to tracks and can be moved along these tracks in translate z. Bolt projectiles can be posed, or keyframed to shoot in translate z, bolts can be turned on or off with visibility in the parameters settings. EngineFlame throttle in translate z. The ship can move and rotate in all directions by selecting the Body node in the hierarchy editor. UV templates are included. SAcruiser can be imported into Daz studio 4, but the materials will need some adjustments, ambiant and bump textures reloaded. FOR Poser: Place the SAcruiser folder to: Runtime\Libraries\Character\Vehicles Place the SAcruiserMesh folder to: Runtime\Geometries Place the SAcruiserProps folder to: Runtime\Libraries\Props\Vehicles Place the SAcruiserTextures folder to: Runtime\Textures ================= 8) Files within zip: ================= Documentation license.txt SAcruiser_README.txt Runtime\Libraries\Character\Vehicles\SAcruiser SAcruiser.cr2 SAcruiser.png SAcruiser.xpm Runtime\Geometries\SAcruiserMesh Blaster1.obj Blaster2.obj Blaster3.obj Blaster4.obj Bolt1.obj Bolt2.obj Bolt3.obj Bolt4.obj engineFlame.obj SAcruiser.obj Runtime\Libraries\Props\Vehicles\SAcruiserProps Blaster1.png Blaster1.pp2 Blaster1.xmp Blaster2.png Blaster2.pp2 Blaster2.xmp Blaster3.png Blaster3.pp2 Blaster3.xmp Blaster4.png Blaster4.pp2 Blaster4.xmp Bolt1.png Bolt1.pp2 Bolt1.xmp Bolt2.png Bolt2.pp2 Bolt2.xmp Bolt3.png Bolt3.pp2 Bolt3.xmp Bolt4.png Bolt4.pp2 Bolt4.xmp engineFlame.png engineFlame.pp2 engineFlame.xmp Runtime\Textures\SAcruiserTextures SAcruiserHullBottomB.jpg SAcruiserHullBottomD.jpg SAcruiserHullBottomI.jpg SAcruiserHullBottomS.jpg SAcruiserHullTopB.jpg SAcruiserHullTopD.jpg SAcruiserHullTopI.jpg SAcruiserHullTopS.jpg SAcruiserPartsB.jpg SAcruiserPartsD.jpg SAcruiserPartsI.jpg SAcruiserPartsS.jpg SAflame.jpg